Tool

Edit video timelines through AI-driven JSON manipulation

Browser-based non-linear video editor exposing its timeline as JSON, so an AI agent (MCP/REST) can cut video alongside a human.

Works with claudeffmpegmediapipe

91
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Updated 10 days ago
Source checked Sep 10, 2026
Version 1.7.0
Models
claude

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Why it matters

Enable AI agents and humans to collaboratively edit video projects by exposing a browser-based non-linear video editor as a JSON document that can be modified programmatically through MCP tools, REST APIs, or direct file writes, with live preview updates and frame-accurate rendering.

Outcomes

What it gets done

01

Cut and arrange clips on multi-track timelines with beat markers, transitions, and speed ramps controlled via JSON edits

02

Apply color grading, filters, chroma key, AI background removal, and animated text overlays through structured property updates

03

Analyze reference videos to extract shot boundaries, music beats, BPM, energy curves, and rebuild edits with new footage

04

Export frame-accurate MP4 videos with offline audio mixing while maintaining edit-conflict detection between human and agent changes

Source

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Overview

FableCut

FableCut is a browser-based, Premiere-style non-linear video editor that exposes its entire timeline as a JSON file, letting AI agents and humans edit the same video concurrently via MCP or REST tools. Use it when an AI agent needs to perform real video editing - cutting, grading, motion, transitions - on a project a human can watch and adjust live, not for one-shot headless video generation.

What it does

FableCut is a Premiere-style, non-linear video editor that runs entirely in a browser and exposes its whole timeline as a single project.json document, so a human, the browser UI, or an AI agent speaking MCP/REST can edit the same video and see the timeline update live via server-sent events, with zero npm dependencies and just node server.js to run.

When to use - and when NOT to

Use it when you want an AI agent - Claude Code, Claude Desktop, or any MCP/REST client - to cut and edit video by directly reading and writing the project file, instead of hiding editing behind a bespoke API - a human and an agent can even work the same timeline concurrently, with UI hot-reload in roughly 150ms. It is a full non-linear editor with a real UI, not a headless render script; if you only need one-shot programmatic video generation without a timeline or preview, a simpler rendering library is a better fit.

Inputs and outputs

The project.json file describes media, clips, tracks, effects, keyframes, and transitions - any process able to write JSON can edit the video. Editing tools cover multi-track video/audio, up to 16 lanes each, auto-created for multi-channel audio, drag/trim/split/snap with undo/redo, timeline multi-select, direct on-canvas manipulation, beat/cue markers, transitions, real decoded audio waveforms, and project bin folders. fablecut_import_media lets an agent pull an HTTPS video, audio, or image URL into the project's local ./media/ folder rather than referencing the remote URL directly, which would otherwise taint the canvas and break export. Grading tools include 14 one-click filter presets, adjustment layers, full color controls, chroma key with spill suppression, and in-browser AI background removal via MediaPipe. Motion tools support keyframe animation on roughly 25 properties with easing, speed ramps that time-remap both video and export audio, and 17 built-in transitions, plus CSS-@keyframes-animated SVG overlay clips that render frame-accurately in preview and export. A remake-a-reference-video feature analyzes a reference edit and returns a blueprint - shot boundaries, music beats and BPM, a loudness curve, per-shot energy, the drop, and the reference's extracted music track - so an agent can rebuild the same structure shot-for-shot with your own footage.

Integrations

Any MCP or REST client - Claude Code, Claude Desktop, or a custom agent - can drive FableCut through three equivalent control surfaces: the bundled zero-dependency MCP server (also installable as a Claude Code plugin via /plugin install fablecut@fablecut), a REST API (GET/PUT /api/project, upload, import-URL, and SSE events), or direct reads/writes of project.json itself, with the UI live-reloading either way. The UI, MCP tools, and direct file writes all agree on a revision counter, so a conflicting write from either side is rejected rather than silently overwriting the other's edit. The server binds to 127.0.0.1 only by default; LAN access requires explicitly opting in. It is listed in the official MCP registry and the Awesome MCP Servers list, and is MIT licensed.

Who it's for

Video editors and developers who want an AI agent to perform real non-linear video editing - cutting, grading, adding motion and transitions - on a project a human can simultaneously watch and adjust in a full-featured browser timeline, instead of a black-box video-generation API.

Source README
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A browser video editor that AI agents can drive.

ronak-create%2FFableCut | Trendshift

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https://github.com/user-attachments/assets/2430b854-168b-4a9a-af2e-489e5efa7543

FableCut is a Premiere-style non-linear video editor that runs entirely in your
browser - and exposes its whole timeline as one JSON document. Edit it by hand,
from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that
speaks MCP/REST) cut your video for you while you watch the timeline update
live.

Zero npm dependencies. One node server.js. That's it.

Why it's interesting

Most "AI video" tools hide the edit behind an API. FableCut flips that: the
project file is the interface. project.json describes media, clips,
tracks, effects, keyframes and transitions - any process that can write JSON
can edit video, and the open browser UI hot-reloads within ~150 ms via
server-sent events. A human and an agent can work on the same timeline at the
same time.

Features

Editing

  • Video + audio tracks (default 3+4; add more with +V / +A in the track
    header; right-click an empty header → Remove track), drag/trim/split/snap,
    undo/redo
  • Settings (cog in the top bar) - optional prefs stored in this browser via
    localStorage. Enable Link timeline and Project bin selection so picking a
    timeline clip highlights its media in Project, and clicking a Project item
    selects every timeline clip that uses it (off by default).
  • Video + audio tracks (default 3+4), drag/trim/split/snap, undo/redo
    • +V / +A in the track header add a video or audio lane (up to 16 each)
    • Right-click an empty track header → Remove track (disabled if the lane
      has clips, or if it would leave you with zero video/audio tracks)
    • Track header S solos that lane (mutes all others); click again to restore
      the previous mute state. Using the mute toggle while soloed exits solo.
    • Dropping a video with more audio channels than A-tracks adds the missing
      lanes automatically
      (up to 16) and toasts how many were added; each channel
      becomes a linked stem on its own A-track
  • Direct manipulation on the monitor - click a clip or title on the preview to
    move, resize (corner handles), or rotate (top handle, Shift-snap) it directly
  • Timeline multi-select - rubber-band marquee (drag on empty track area),
    Ctrl/Cmd/Shift+click to add/remove clips, Ctrl+A to
    select all, Esc to deselect. Drag any selected clip to move the
    whole group; Delete removes all selected; S splits all
    selected at the playhead. Inspector shows an "N clips selected" banner.
  • Beat & cue markers (tap ⇧m on the beat during playback) with edge snapping
  • Press Alt+t to add an in/out transition based on the playhead position over the selected clip. The last used transition is remembered as the default. Drag the overlay triangle to adjust duration; Delete clears the focused transition.
  • Real decoded audio waveforms on clips
  • Project bin folders - tree view with expand/collapse; drag media or folders to nest; right-click the Project tab → New folder; drop files onto a folder to import into it
  • Import from URL - + URL downloads an HTTPS video/audio/image into
    ./media/ (same-origin after import). Remote SVG is refused. Agents use
    fablecut_import_media with an https:// path. The URL is not kept as
    media.src - that would taint the canvas and break export.
  • Audio Hold - timeline toolbar toggle: while paused, loops one frame of
    audio at the playhead (useful when stepping frame-by-frame). Scrubbing or
    frame-step retargets the held slice; meters stay live. Play / Pause
    turns it off.
  • Canvas aspect presets (16:9, 9:16 reels, 4:5, 1:1) + project FPS select
    (24 / 25 / 30 / 50 / 60; non-preset rates show as Custom) + safe-area guides
  • Export frame / reframing - composition canvas can be larger than the delivery
    crop (exportFrame in project.json). Preview dims the overscan; drag the
    Export frame handle to reframe (e.g. 16:9 canvas → 9:16 export). Fast export
    crops to the frame; WebCodecs and Realtime export are disabled while a frame is set
  • Program Monitor zoom - mouse-wheel over the preview zooms the composition
    toward the cursor (fit → up to 2 screen pixels per canvas pixel). Magnified
    view uses native scrollbars so overflow stays reachable; middle-click or
    Alt+drag pans. The Fit button (shown while zoomed) resets to the
    fit-to-stage baseline
  • Preview playback speed - shuttle the monitor through 1×/1.5×/2×/4× with J/K/L
    (from a stop J/L start playback; while playing L steps faster
    and J slower, K toggles play/pause and resets to 1×); affects the
    preview player only, never the export
  • Resizable workspace: drag the divider between monitor and timeline (double-click resets), plus S/M/L timeline track-density presets (S hides thumbnails for compact tracks)
  • Zoom to selection (⇧Z) frames all selected clips, not just one
  • IN/OUT work area - set markers with i and o (⇧I / ⇧O to clear). Enabling Limit constrains playback to the marked range and maps Home / End to the IN and OUT positions rather than the full timeline. t splits clips at the markers; ⇧t trims clips to the work (between marker in and marker out) area.
  • Find & close gaps - a gap is a stretch where every enabled track is empty (black frames). g jumps the playhead to the next shared gap (wraps; respects IN/OUT when both are set). ⇧G closes the gap under the playhead by pulling later clips left on all enabled tracks.
  • Reset a property - Ctrl/Cmd+click an inspector label to restore that effect/prop to its default (paired fields like Crop L/R reset together). Matching keyframes for the prop are cleared too; transition labels clear the in/out transition.
  • Replace media - the inspector's Source button (any video/audio/image/svg
    clip) swaps the underlying file while keeping position, trim, keyframes,
    transitions and every effect. Pick another item already in the bin or
    Browse file… to import and replace in one step. A video's linked L/R
    audio companions are swapped along with it; a shorter replacement clamps the
    trim to fit and toasts that it did so.
  • Multi-channel video audio - a video with more than 2 audio channels gets
    a linked audio clip per channel, not just L/R (5.1, 7.1…). Extra audio
    tracks (A5, A6, …, capped at 16) are created automatically as needed;
    replacing a clip's media re-syncs the linked channel clips to the new
    source's channel count, adding/dropping extras and new tracks as needed.

Look

  • 14 one-click filter presets (cinematic, teal-orange, noir, vintage, cyberpunk, sunset, midnight…)
  • Adjustment layers - one clip grades everything below it, Premiere-style
  • Full grade controls: brightness/contrast/saturation/hue, temperature & tint,
    blur, grayscale/sepia/invert, vignette, animated film grain
  • Blend modes (screen, multiply, overlay…), fit modes (contain/cover/stretch),
    per-edge cropping, corner radius, flip H/V
  • Chroma key (green screen) with tolerance/softness + spill suppression
  • AI background removal (person cut-out, in-browser via MediaPipe)

Motion

  • Keyframe animation on ~25 properties with easing
  • Keyframe markers on clips - diamonds on the clip body at each unique
    keyframe time (tooltip lists channels; a count badge when several share a
    time). Ctrl/Cmd+← / Ctrl/Cmd+→ jumps the playhead to
    the previous / next keyframe (selected clips first, else clips under the
    playhead)
  • Keyframe graphs - toggle a property’s curve in the inspector to show an
    interpolated value graph beside the program monitor; click the graph to seek
  • Speed ramps - keyframe speed and the engine time-remaps video and the
    export audio mix (the fast-into-slow-mo reel move)
  • Camera shake and RGB-split/chromatic aberration, both animatable
  • 17 transitions: fades, slides, wipes (4 directions), zoom, iris, spin, blur,
    whip-pan, glitch, pop

Text

  • Title styles - one-tap cohesive looks (Impact, Elegant, Kinetic cut, Neon,
    Handwritten, Luxury, and more); new titles vary the font, placement and animation
    automatically instead of defaulting to one flat style
  • Kinetic captions: typewriter, word-pop, word-slide, karaoke, letter-pop,
    wave, bounce, shake, clip-reveal, zoom-in, font-cut
    (rhythmic typeface cuts), rise-mask
  • Neon glow for that TikTok caption look
  • Font editor: system fonts, drop-in custom fonts (library/fonts/), and any
    Google Font by name
    - loaded automatically
  • Gradient fills, outline, background pills, letter-spacing, line-height,
    weights, italic, uppercase, soft shadows
  • Text layout - horizontal Align: left / center / right / justify
    (extra spaces between words). Drag a title’s corner handles to create a
    text box (boxW / boxH); further corner drags resize it (opposite
    corner stays fixed; Ctrl/Cmd resizes from center; Shift
    locks aspect). Inside a box, text wraps at the fixed font size by default;
    enable Scale to fit to shrink the font so the whole block fits. V-align
    (top / middle / bottom) places the text block vertically in the box. Set Box
    W/H to 0 to return to hug-content sizing.

Animated SVG clips

  • A first-class svg clip kind: CSS-@keyframes-animated SVGs render
    frame-accurately in preview and export (the compositor freezes the
    animation at any time). Agents can author their own vector overlays -
    lower-thirds, confetti, sparkles - as plain .svg files. Starters included.

Remake a reference video

  • Give it a reference edit (a reel you like) and get back an edit blueprint:
    shot boundaries, music beats + BPM, a loudness curve, per-shot energy, the
    drop - plus the reference's music track extracted into your media, ready
    to rebuild the same idea with your own footage. Zero extra dependencies
    (ffmpeg does the decoding; onset/tempo detection is plain Node).
    node analyze.js ref.mp4, POST /api/analyze, or the
    fablecut_analyze_reference MCP tool.

Asset library

  • library/ folders surface as tabs in the UI: Elements (overlay art),
    Sound FX, SVG - drop files in, the open editor refreshes live

Export

  • Fast export: browser renders every frame + an offline audio mix; ffmpeg
    encodes them via an encoding profile from encoding-profiles.json
    (keeps rendering if you switch tabs). The Export dialog has a profile
    selector; pin a project default with encodeProfile in project.json
  • WebCodecs export: the browser HW-encodes Annex-B H.264; the server
    stream-copies and muxes audio. Faster uploads; bitrate/VBR-CBR in the
    Export dialog. Unavailable while an export frame is set (use Fast)
  • Realtime MediaRecorder fallback when ffmpeg or WebCodecs isn't available

Quick start

git clone https://github.com/ronak-create/FableCut.git
cd FableCut
node server.js        # → http://localhost:7777

Requirements: Node 18+ and a Chromium-based browser. ffmpeg on PATH is
optional but recommended (fast export + upload remuxing). AI background
removal fetches its model from a CDN on first use.

The server binds 127.0.0.1 only (v1.3.1+). To use it from another device on
your LAN, opt in explicitly: HOST=0.0.0.0 FABLECUT_ALLOWED_HOSTS=<your-ip> node server.js.

Drop media into the window (or ./media/), paste an HTTPS URL via + URL,
drag clips onto the timeline, edit, export.

To keep your work outside the checkout, set FABLECUT_DATA_DIR - it moves
project.json, media/, exports/, analysis/ and library/ to a directory
you choose. Leave it unset and everything stays in the repo, exactly as before.

Or install it as a Claude Code plugin

/plugin marketplace add ronak-create/FableCut
/plugin install fablecut@fablecut

That registers the MCP server for you and adds two skills - edit-video and
remake-reel. Your timeline and footage live in the plugin's own data
directory, so an update never touches them. Node 18+ and (optionally) ffmpeg
still need to be on your machine.

Driving it with an AI agent

Everything an agent needs is in CLAUDE.md - the complete
schema, semantics and recipes. Point any capable model at that file and it can
operate the editor end to end.

📖 Browsable docs: for a conversational, auto-generated tour of the
codebase - architecture, the project.json schema, the MCP surface - see
FableCut on DeepWiki. Ask it
questions about the repo in natural language.

Three equivalent control surfaces:

  1. MCP (best for Claude Code / Claude Desktop) - register the bundled
    zero-dependency MCP server once:

    claude mcp add -s user fablecut -- node "<path-to>/fablecut/mcp-server.js"
    

    OpenCode can use the same stdio server from its project or global
    opencode.json configuration:

    {
      "$schema": "https://opencode.ai/config.json",
      "mcp": {
        "fablecut": {
          "type": "local",
          "command": ["node", "/absolute/path/to/FableCut/mcp-server.js"],
          "enabled": true
        }
      }
    }
    

    For another MCP client, register a local stdio server with this equivalent
    command. The exact key names vary by client, but the command and arguments
    do not:

    {
      "name": "fablecut",
      "transport": "stdio",
      "command": "node",
      "args": ["/absolute/path/to/FableCut/mcp-server.js"]
    }
    

    The server is intentionally client-neutral. It speaks MCP over stdio and
    does not require Claude-specific environment variables. Keep the path
    absolute, and use Node 18 or newer.

    Tools: fablecut_status (auto-starts the editor), fablecut_docs,
    fablecut_get_project, fablecut_set_project, fablecut_patch_project,
    fablecut_import_media, fablecut_analyze_reference,
    fablecut_encode_profiles.

    FableCut is also published on the official MCP registry as
    io.github.ronak-create/fablecut

    • each release ships an MCPB bundle (fablecut.mcpb) that MCPB-capable
      clients can install directly.

    The surface is token-efficient by design: agents patch the timeline with
    small ops (fablecut_patch_project) instead of round-tripping the whole
    document, read a compact one-line-per-clip summary
    (fablecut_get_project {compact:true}), and fetch only the manual sections
    they need (fablecut_docs {section:"props"}).

  2. The file - read project.json, modify, bump revision, write. The UI
    live-reloads.

  3. REST - GET/PUT /api/project, POST /api/upload, POST /api/import-url,
    GET /api/library, GET /api/export/profiles, SSE at /api/events. See
    CLAUDE.md for the full list.

Example: ask Claude Code "cut these six clips to the beat markers, add a
teal-orange grade, put a word-pop caption on top and a whoosh on every cut"
-
and watch the timeline rebuild itself.

Or hand it a reference: "here's a reel I like - analyze it and remake it with
my clips, same music"
. The agent calls fablecut_analyze_reference, gets the
blueprint (cuts, beats, BPM, energy, drop, extracted music), and rebuilds the
structure shot-for-shot with your footage.

Conflict-safe concurrent editing: the UI, the MCP tools, and direct
project.json writes all agree on a revision counter. If you edit a clip in
the UI while an agent is mid-task, the agent's next write is rejected (409 from
the REST API / a conflict error from fablecut_set_project) instead of
silently overwriting your change. The UI similarly detects when an agent write
supersedes a not-yet-saved local tweak and tells you with a toast instead of
dropping it silently.

Project layout

server.js        zero-dependency HTTP server: static hosting, REST API, SSE,
                 ffmpeg export pipeline
app.js           the editor: timeline UI, compositor, keyframes, text engine,
                 SVG rasterizer, chroma key, exporters
index.html       single-page UI
style.css        dark editor theme
mcp-server.js    stdio MCP server exposing the editor to AI agents
analyze.js       reference-video analyzer: shots, beats/BPM, energy, drop,
                 music extraction (module + CLI)
CLAUDE.md        the agent manual (schema + recipes) — also served by fablecut_docs
encoding-profiles.json
                 Fast-export ffmpeg presets (hot-reloaded)
project.json     your timeline (created on first run; gitignored)
media/           project footage (gitignored)
analysis/        cached edit blueprints from /api/analyze (gitignored)
library/         default assets: elements/ sfx/ svg/ fonts/
exports/         finished renders (gitignored)

Authoring animated SVG overlays

SVGs animate with plain CSS @keyframes. One convention: never hardcode
animation-delay - set --d: 0.4s instead, and the compositor drives time by
pausing all animations and rebasing their delays. Full rules + a skeleton in
CLAUDE.md; working
examples in library/svg/.

Notes

  • The repo ships with 20 Google Fonts (library/fonts/, OFL - see
    LICENSES.md there) and a set of self-authored SVG overlays and animated
    elements (library/elements/, library/svg/, MIT like the rest of the repo).
  • library/sfx/ is yours to fill (gitignored): sound-effect sites typically
    don't allow redistributing their files in a public repo, so FableCut doesn't -
    library/sfx/README.md lists good free sources.
  • Export runs in the browser because the compositor is the browser; agents
    ask you to click Export (or render directly with ffmpeg from media/).

Community

Questions, ideas, showing off an edit, or want to help shape what's next? Join
the FableCut Discord. Bugs and feature
requests are still best filed as GitHub issues.

FAQ

Common questions

Discussion

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