Skill

Specify Microinteractions for Enhanced UX

Specifies UI microinteractions with triggers, states, timing, feedback, accessibility requirements, and implementation guidance.


79
Spark score
out of 100
Updated 3 months ago
Source checked Sep 26, 2026
Version 1.0.0
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Why it matters

Define and document detailed microinteractions to elevate user experience. This asset generates precise specifications for triggers, rules, feedback, and loops, ensuring seamless and delightful user journeys.

Outcomes

What it gets done

01

Specify user-initiated and system-initiated triggers.

02

Define state transitions, conditional logic, and error handling.

03

Detail visual, haptic, and audio feedback mechanisms.

04

Generate structured specifications for developer implementation.

Install

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Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/vb-microinteraction-spec | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

A detailed interaction design framework for defining triggers, state behavior, timing, feedback, and accessibility. Use it when a UI animation or feedback pattern needs clear states, timing, and accessible behavior.

What it does

Microinteraction Specification Expert turns small interface behaviors into implementation-ready specifications. It organizes each interaction around a trigger, rules, feedback, and loops or modes. Triggers can come from user actions such as clicks, taps, hover, swipes, or keyboard input, or from system events such as data updates, notifications, and time-based events. Rules define transitions, conditional behavior, errors, and edge cases. Feedback may be visual, haptic, audio, or a progress indicator.

A specification can describe initial, pressed, and released states, timing and easing, reduced-motion behavior, focus indication, and screen reader feedback. Patterns cover loading progression and form validation. Implementation examples use CSS transitions and JavaScript state management. Platform guidance distinguishes mobile touch targets and gestures from desktop hover, focus, active states, and keyboard navigation.

When to use - and when NOT to

Use this framework when designing or documenting an interaction that needs clear behavior across states, input methods, and devices. It is useful for buttons, loading flows, form validation, and transitions where timing, accessibility, or error feedback should be explicit.

Animations should provide meaningful feedback. Check performance, battery use, memory cleanup, reduced-motion preferences, color contrast, keyboard behavior, and assistive technology support. Validate timing and behavior across browsers, screen sizes, input methods, and lower-end devices. Standard transitions are 150-300ms; 300-500ms is typical for more complex changes.

Inputs and outputs

Inputs include the interaction's purpose, triggering events, target element, states, conditions, timing, easing, feedback, and accessibility requirements. The output is a structured spec and implementation guidance that developers can use to build consistent behavior. It should identify how an interaction starts, progresses, succeeds or fails, and whether it repeats or persists across sessions.

CSS transition example:

.micro-transition {
  transition-property: transform, opacity, color, background-color;
  transition-timing-function: cubic-bezier(0.4, 0.0, 0.2, 1);
  will-change: transform;
}

Timing guidance ranges from immediate feedback under 100ms to longer transitions for complex state changes. Specify loading progress, validation states, focus indicators, screen reader messages, and reduced-motion behavior.

Platform-specific requirements

Mobile touch targets should be at least 44x44px, and haptic feedback can use light, medium, or heavy impact types. Account for a 300ms click delay on some devices and avoid conflicts with system gestures. Maintain 60fps where possible, use skeleton screens for delays over 200ms, and clean up animation listeners to limit battery and memory costs.

Who it's for

UX designers and frontend developers can use the framework to align interaction intent with implementation details. It helps teams specify purposeful animation and feedback while accounting for accessibility and device behavior.

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