Skill

Analyze gameplay and transfer mouse sensitivity between games

Game Sensitivity Coach discovers your mouse settings, carries them into another game, and reviews recorded gameplay for evidence-based tuning.

Works with ffmpegpythonwindows

91
Spark score
out of 100
Updated 13 days ago
Source checked Sep 17, 2026
Version 1.0.0
Models
claude

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Why it matters

Automatically discover your current mouse sensitivity settings across games, transfer sensitivity values between titles using game-specific scaling math, and analyze recorded gameplay footage to recommend optimal sensitivity adjustments based on actual aim performance.

Outcomes

What it gets done

01

Read native game config files to extract current sensitivity profiles for hip fire and ADS/scoped modes

02

Record gameplay sessions with synchronized video frames and raw mouse input data while the game is active

03

Inspect recorded frames around click events to distinguish sensitivity issues from timing or recoil problems

04

Calculate equivalent sensitivity values across games and prepare verified config patches with automatic backup

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/denissergeevitch-game-sensitivity-coach | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Game Sensitivity Coach

Game Sensitivity Coach is an agent skill that discovers your current mouse settings, converts sensitivity between games using real angular calibration, and reviews recorded gameplay frame-by-frame to recommend tuning. It records a session while the game has foreground focus, inspects actual encoded frames and mouse movement, and only applies an authorized settings patch with a backup and rollback path. Use it to move a trusted sensitivity into a new game or get evidence on whether an aim problem is really sensitivity versus timing, recoil, or target movement.

What it does

Game Sensitivity Coach is an agent skill that discovers your current mouse-sensitivity settings, carries a familiar sensitivity into a different game, and reviews recorded gameplay to recommend adjustments - built and tested against THE FINALS, Battlefield 6, and Holdfast, though the workflow is meant to be game-independent (capture support and each game's sensitivity math still need per-title verification). Asked to understand your setup, it finds the active profile, reads native settings, and distinguishes hip-fire from scoped/ADS values, recording where each value came from. Asked to transfer sensitivity between games, it establishes each game's scaling and matches a stated metric such as turn distance (optical/monitor-distance matching is handled as a separate, optional model), using explicit affine angular calibration rather than assuming identical slider percentages are equivalent. Asked to improve aim, it records a bounded gameplay session, inspects the actual encoded frames and raw mouse movement around each click, distinguishes a sensitivity problem from timing, recoil, or target-movement issues, and proposes a setting to keep or test - there is no universal "best" number, and retaining a well-supported baseline is a valid verdict. When a change is authorized, the agent prepares an exact patch, backs up the original file, applies it only with the game closed, and can compare a further sample against agreed limits before keeping or rolling back the change.

The recorder captures the monitor most covered by the visible game window (or a monitor named with --monitor), records only while that game has foreground focus and Windows mouse Raw Input, and writes video, frame-acquisition timestamps, mouse counts/buttons, and an integrity manifest; capture pauses when the game loses focus. The bundled Python scripts (discover_settings.py, capture_gameplay.py, review_session.py, export_evidence.py, settings_file.py) organize evidence and apply patches, but do not perform visual reasoning themselves - that is done by the host agent inspecting exported frames, so without an image-capable agent the report stays purely descriptive with no invented verdict. Settings patching covers exact INI fields, Frostbite text fields, and a narrow same-length THE FINALS GVAS string layout, with backup, source-hash guards, byte preservation, readback, and guarded rollback.

To install:

git clone https://github.com/DenisSergeevitch/game-sensitivity-coach.git ~/.agents/skills/game-sensitivity-coach

When to use - and when NOT to

Use it to carry a comfortable, well-earned sensitivity from one game into another, or to get an evidence-based verdict on whether your current aim setup is actually the problem versus timing, recoil, or target movement - reviewed against real recorded frames rather than guesswork. It does not inspect game memory, inject input, hook rendering, or aim for you, and it does not bypass any game's capture restrictions or claim anti-cheat approval. Live capture requires Windows on the gaming computer itself; a cloud-only agent needs either existing session files or a connection to an authorized local runner, since it cannot see the PC's monitor by itself. A request for a recommendation alone does not authorize a settings change - only an explicit application request does, and the game must be closed before any patch is applied.

Inputs and outputs

Input is the target game's on-disk configuration (auto-discovered where a path hint exists, for THE FINALS/Battlefield 6/Holdfast) plus a recorded gameplay session (video, frame timestamps, raw mouse counts) captured while that game has foreground focus. Output is a portable HTML evidence report with exact-frame exports, an authored recommendation (baseline, proposed value, relevant weapon/optic, supporting observations, exclusions, and limitations), and - once authorized - an exact settings patch with a backup and a rollback receipt.

Integrations

Installs as an Agent Skills-format package for Codex or Claude Code (or any Agent Skills-compatible host). Requires Python 3.8+ (standard library only, no packages or separate API key) and FFmpeg (with libx264 and PNG output) for recording and evidence export; Windows is required on the gaming computer itself for live capture, though offline report/conversion tooling is portable Python. MIT licensed.

Who it's for

Players who want to move a sensitivity they already trust between games, or get a frame-by-frame, evidence-based read on whether their aim setup needs to change - not players looking for a generic "best sensitivity" preset or an automated aim-improvement bot.

Source README

Game Sensitivity Coach

Synthetic tests
Latest release
License: MIT

An agent skill that discovers your mouse settings, carries a familiar sensitivity into another game, and reviews ordinary gameplay to recommend adjustments. You play; your agent handles recording, image inspection, evidence, and calculations.

Built from practical work with THE FINALS, Battlefield 6, and Holdfast. The workflow is game-independent; capture support, file formats, and each game's sensitivity math still need verification.

An example from THE FINALS. The agent reviews the frames and input logs itself. This optional viewer lets you inspect its evidence; you do not need to label shots or fill in forms.

What it does

Ask your agent to… What happens
Understand your current setup Find the active profile, read native settings, distinguish hip fire from scoped/ADS values, and record where each value came from.
Transfer sensitivity between games Establish each game's scaling and match a stated metric, such as turn distance. Optical matching is handled separately.
Improve aim from gameplay Record a bounded session, inspect actual frames and mouse movement, distinguish sensitivity problems from timing/recoil/target movement, and propose a setting to retain or test.

When you authorize a change, the agent prepares an exact patch, backs up the original, applies it with the game closed, and verifies the result. It can then compare another sample and keep or roll back the change within your agreed limits. There is no universal “best” number: retaining a well-supported baseline is a valid verdict.

Install

Download the latest skill ZIP, then extract it. Keep the entire game-sensitivity-coach folder together, including scripts, references, and assets. Each release also includes a SHA-256 checksum.

Agent Personal installation Project installation
Codex ~/.agents/skills/game-sensitivity-coach/ .agents/skills/game-sensitivity-coach/
Claude Code ~/.claude/skills/game-sensitivity-coach/ .claude/skills/game-sensitivity-coach/
Another Agent Skills host Copy the folder into that host's documented skill directory. The folder containing SKILL.md is the skill.

Alternatively, clone directly into your agent's skill directory. For a personal Codex installation:

git clone https://github.com/DenisSergeevitch/game-sensitivity-coach.git ~/.agents/skills/game-sensitivity-coach

On Windows, ~ means your user home directory. Follow the current Codex skill documentation or Claude Code skill documentation if your host uses a different setup. The package follows the Agent Skills format; agents/openai.yaml supplies optional Codex display metadata.

You need:

  • An agent that can run local commands, read files, and inspect images.
  • Python 3.8 or newer. The bundled scripts use the Python standard library; no Python packages or separate AI API key are required.
  • FFmpeg for recording video and exporting evidence. Put it on PATH, or pass its location with --ffmpeg. Use a build with libx264, H.264 decoding, and PNG output; see the FFmpeg download page.
  • Windows on the gaming computer for bundled live capture. Offline reports, conversion, and file helpers are portable Python. A cloud-only agent needs existing session files or a connection to an authorized local runner; it cannot see your PC's monitor by itself. For WSL, launch the recorder with native Windows Python.

Start with a message

In Codex, mention $game-sensitivity-coach. In Claude Code, invoke /game-sensitivity-coach, then describe the task. For example:

Find my current THE FINALS mouse settings. I will play normally for eight minutes; record that session, inspect my sniper aim, and tell me which sensitivity to keep or test. Handle the analysis yourself.

Transfer my current THE FINALS sensitivity into Battlefield 6. Find both profiles and explain the exact target value and assumptions. Prepare the patch for me to review.

Apply the proposed scoped setting after I close the game. Back up the file, then compare another five-minute session. Ask before making any further change.

The agent discovers what it can instead of presenting a setup form. It may need one essential clarification if neither files nor images establish a required fact. A request for a recommendation alone does not authorize a settings change; an explicit application request does.

How the observation works

At launch, the recorder chooses the monitor most covered by a visible matching game window, unless the agent supplies --monitor. It records that selected monitor while the matching game is foreground and receives Windows mouse Raw Input. It saves video, frame acquisition times, mouse counts/buttons, metadata, and an integrity manifest. Capture pauses when that game loses focus; monitor selection does not follow later window moves. Visible overlays and notifications can appear in a full-monitor recording.

The report aligns click candidates with actual encoded frames. Your agent exports those images, inspects target-to-crosshair motion and weapon state, and writes an assessment with frame references. It also samples combat beyond clicks, since holding fire can produce multiple shots. Pixel estimates and raw mouse counts remain distinct.

The scripts organize evidence; your active host agent supplies the visual reasoning. They do not launch an unattended AI service or automatically detect every enemy. Without an image-capable agent, the report remains descriptive and has no invented sensitivity verdict.

A recommendation records its baseline, proposed value, relevant weapon/optic, supporting observations, exclusions, and limitations. New settings are tested one at a time under comparable conditions. The original recordings and previous settings remain traceable throughout the loop.

Included tools

These commands are primarily for the agent. Run them from this folder, or use absolute script paths. Use python3 or py -3 if that is your Python command.

python scripts/discover_settings.py --game "THE FINALS"
python scripts/capture_gameplay.py --game "THE FINALS" --seconds 480 --wait-for-game 60 --output-root "../GameSensitivity/sessions" --review-on-stop
python scripts/review_session.py "SESSION" --verify-manifest
python scripts/export_evidence.py "SESSION" --overview-count 12

The agent can pass an automatically discovered profile with --profile. Unknown settings stay unknown. The recorder prints the actual session path; SESSION above is a placeholder for that path. --review-on-stop generates descriptive evidence; the agent still needs to inspect it and author the recommendation.

By default, the exporter selects up to 12 overview frames and six click candidates spread across recorded-frame/candidate positions, with six actual frames before and after each selected click where available. Overview images do not screen every candidate or every combat interval. To screen all candidates, the agent reads their count/IDs from analysis.json and supplies that count with --click-count or selects every ID with --click. It then expands useful sequences with --before-frames and --after-frames. Each export requires a fresh --output directory; the default is SESSION/evidence. For example, after selecting a valid candidate ID:

python scripts/export_evidence.py "SESSION" --click click-00003 --before-frames 12 --after-frames 6 --output "SESSION/evidence-click-00003"

After visual analysis:

python scripts/review_session.py "SESSION" --assessment "ASSESSMENT.json" --verify-manifest

To change the duration of a running recording, use its existing control file:

python scripts/capture_gameplay.py control "SESSION/control.json" --extend-seconds 120
python scripts/capture_gameplay.py control "SESSION/control.json" --stop

--extend-seconds adds to the existing deadline; --total-seconds sets the total duration from the original start. Send changes before that deadline expires and check for control_applied or the updated capture-status.json. Extensions honor the fixed --max-total-seconds cap set at launch: 3,600 seconds by default, at most 14,400. Initial --seconds must be at least one second and no greater than that cap. The run timer includes initialization and focus pauses. Optional --wait-for-game adds a separate foreground wait of up to 3,600 seconds before the session starts. The recorder never silently restarts to extend a run.

The conversion example is synthetic test data, not a preset for a real game:

python scripts/convert_sensitivity.py examples/conversion.synthetic.json

It yields target sensitivity 5 from source 10 under the example's explicit calibration. Real transfers need documented or measured angular scaling; identical slider percentages do not establish equivalence. Unknown DPI can support a stated same-DPI assumption, but cannot establish absolute cm/360.

For a supported active configuration, the application flow is:

python scripts/settings_file.py inspect "ACTIVE.ini" --section Controls --key Sensitivity
python scripts/settings_file.py plan "ACTIVE.ini" --section Controls --change Sensitivity 3.00 5.00 --output "PLAN.json"
python scripts/settings_file.py apply "PLAN.json" --reviewed --game-closed
python scripts/settings_file.py rollback "RECEIPT.json" --game-closed

Those values and filenames are illustrative. The agent generates the real plan from discovered settings. It supplies the check flags only after verifying authorization and that the game/config writer is closed. See application and recovery for receipts, interruption handling, and guarded rollback.

Supported scope

Capability Included implementation
Live passive recording Windows desktop screen capture, foreground gating, mouse Raw Input, bounded control, CPU H.264 encoding; optional NVENC.
Visual review Portable HTML report and exact-frame export; host agent performs image analysis.
Settings discovery Bounded read-only filesystem discovery, with path hints for THE FINALS, Battlefield 6, and Holdfast. Active profiles must be verified.
Settings patching Exact INI fields, Frostbite text fields, and a narrow same-length THE FINALS GVAS string layout. Backup, source-hash guards, byte preservation, readback, rollback.
Conversion Explicit affine angular calibration, turn-distance matching, and an optional one-axis monitor-distance model. No hardcoded personal presets or unverified game constants.
Other games/formats The same discovery and analysis workflow; the agent must establish scaling and add/test an adapter when the built-in helper cannot parse the file.

The recorder does not inspect game memory, inject input, hook rendering, or aim for you. Settings inspection reads on-disk configuration separately. Capture availability and game rules still vary; the skill does not bypass capture restrictions or claim approval from any game's anti-cheat system.

Session artifacts stay in your chosen output directory. Images consumed by the host agent follow that host's model and privacy settings. Captures, real saves, account profiles, and private backup files are excluded from the release package.

Repository guide

  • SKILL.md: agent entry point and autonomous workflow.
  • Discovery, observation, conversion, and application: detailed procedures.
  • Game examples: lessons from THE FINALS → Battlefield 6, Holdfast, and a sniper review that retained 72% scoped sensitivity. Historical values are examples, not recommendations for a new gamer.
  • Data contracts and examples: profiles, visual observations, assessments, conversion requests, and iteration journals.
  • scripts/: capture, reports, evidence export, discovery, conversion, configuration changes, and release packaging.
  • tests/: synthetic fixtures and regression tests; running the suite does not record your desktop or change game settings.

Test and package

python -m unittest discover -s tests -v
python scripts/package_release.py --output ../dist/game-sensitivity-coach.zip

The package builder includes only distributable source, documentation, examples, tests, and the supplied screenshot. It writes a reproducible ZIP with one top-level skill folder, an internal file/hash manifest, and an adjacent SHA-256 file. Runtime outputs and caches are excluded. Use --replace to replace a previous release deliberately.

The synthetic encoder test runs when FFmpeg is available and otherwise reports a skip. Real gameplay quality, game-version compatibility, and any proposed performance improvement require a fresh observation on the target computer.

FAQ

Common questions

Discussion

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