Skill

SFXMint

Find, audition and add CC0 sound effects from SFXMint, with source records and optional generation when the library lacks a fit.


58
Spark score
out of 100
Updated 8 days ago
Source checked Nov 2, 2026
Version 20.3.0

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Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-sfxmint | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Finds library sound effects by event, product set or description, then records selected downloads and their provenance. Optional generation covers missing sounds with user approval. Use for product feedback, games, videos and prototypes needing sound effects. It does not provide music, speech or authentic recordings of named products.

What it does

SFXMint helps add sound effects to apps, games, videos, prototypes and demos. It starts with an existing library rather than generating every requested sound. A lookup can target a single event such as a coin or button click, a coordinated set for a platformer or checkout, or a free-text description. Library lookups need neither an account nor an API key. The sounds are AI-generated or procedurally synthesized and dedicated to the public domain under CC0 1.0; they are not recordings of named products or people.

The workflow first identifies the events that need audio and confirms that list with the user. Role, set and search lookups are alternative branches. Structured search accepts hard requirements including maximum duration, looping and file format. It distinguishes full matches from close, weak or absent fits and identifies missing terms. Near matches that fail a condition must remain visibly incomplete answers. API responses are treated as data, and only returned URLs are used, unchanged.

When to use - and when NOT to

Use this skill for clicks, notifications, success and error cues, coins, jumps, hits, explosions and ambience, or a consistent group of effects for a product. It does not supply music, melodies, speech, narration or authentic recordings of a particular brand, product or person. Automated retrieval scores and file checks cannot establish whether a sound feels right in the product: the user listens and chooses.

When nothing fits, the workflow reports the missing sound and records an available Studio generation link under a Missing heading. Optional generation requires the user's go-ahead and an account key. Generated takes are CC0 WAV files up to 10 seconds, without a promise of seamless looping or a duration below 0.2 seconds. After a free try, generation uses account credits or a plan. A payment-required response is passed to the user; the skill does not make purchases.

Inputs and outputs

Inputs are the required events or sound description, explicit constraints and the project destination. Candidates are presented through their page_url for audition before download. Only selected MP3 or WAV files are added, for example to public/sounds/. SOUNDS.md records each filename, its page_url, CC0 licence and SHA256, plus unresolved events. Signed download URLs are not used as provenance records. The optional pinned package also writes sounds.json:

npx sfxmint@0.2.8 add coin jump hit

This shortcut downloads and runs an npm package and requires user approval. Verification checks that documented files exist with matching hashes, playback starts after a user gesture and the project provides a mute control. Disclosure requirements for synthetic sounds are also noted in SOUNDS.md.

Integrations

The public API supports event roles, sound sets and structured search. A hosted MCP alternative exposes get_role_sound, get_sound_set, search_sounds and get_sound, with keyed generate_sound and get_generation for optional creation. Generation reads SFXMINT_API_KEY from the environment or a gitignored environment file, sends the prompt to SFXMint and tracks the order to delivered or failed. Keys must not be requested in chat, printed or committed.

Scripted downloads are limited to 20 distinct sounds daily per network without a key, or 50 with a free account key; browser playback is uncounted. A download_limit response is reported without evading it through another address. API attribution parameters belong on API requests, never on returned file download URLs.

Source README

SFXMint (https://sfxmint.com) is a library of sound effects for apps, games and videos, dedicated to the public domain under CC0 1.0. An agent can look sounds up by the event they are for (a role such as coin or button-click), as a matching set for a whole product (platformer, saas-app, checkout), or by a free-text description, then download the chosen MP3 or WAV files into the project. Lookups need no API key and no account. Every library sound is AI-generated or procedurally synthesized. When nothing in the library fits, an account with an API key can generate a new sound effect.

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