Flat Design 2.0 (Semi-Flat)
Design-style skill for Flat Design 2.0 (Semi-Flat): flat aesthetics with subtle, tinted shadows that hint at interactability.
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Flat Design 2.0 (Semi-Flat)
A design-style skill for Flat Design 2.0 (Semi-Flat) - flat surfaces with subtle, tinted shadows that hint at interactability without breaking the flat aesthetic - with matching Web CSS and SwiftUI implementations. Use it for modern SaaS or consumer products that want flat clarity plus a light interactivity cue, distinct from both harsh drop-shadow skeuomorphism and totally flat, shadow-free design.
What it does
Flat Design 2.0 (Semi-Flat) is a design-style child skill ('flat aesthetics, but with subtle hints of physics to communicate interactability'), part of the design-it family and not meant to be triggered directly - and distinct from plain Flat Design, which forbids shadows entirely. Three core principles: Mostly Flat (the primary aesthetic stays 2D and solid), Subtle Elevation (extremely soft, large-spread shadows used strictly to indicate interactable elements like buttons and floating action buttons, or layered elements like modals), and Micro-Gradients (occasional, barely-noticeable linear gradients so large surfaces don't feel dead).
When to use - and when NOT to
Use it when the user's request matches this restrained-but-not-totally-flat aesthetic - modern SaaS products or clean consumer apps that want flat's clarity without feeling lifeless or losing interactivity cues. As a design sub-style, it's selected by the parent design-it skill's routing rather than invoked on its own.
Inputs and outputs
Visual DNA pairs well with Warm Tech or Earth-Grounded Elegance palettes, clean readable sans-serifs, and a strict shadow discipline: shadows must be low opacity, high blur, and tinted with the background color rather than pure black - rgba(43, 48, 58, 0.08) instead of a generic black shadow. The web implementation applies a very subtle, diffuse box-shadow to cards (0 10px 30px var(--shadow-color)), deepening slightly with a lift (translateY(-4px)) on hover, and gives interactive buttons a small colored shadow tinted to the button's own accent color rather than neutral black.
.flat2-card {
box-shadow: 0 10px 30px var(--shadow-color);
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.flat2-card:hover { transform: translateY(-4px); }
Integrations
SwiftUI enforces the same restraint with explicit numeric guidance: shadow opacity should stay in the 0.05-0.08 range with a 10-16pt blur radius - "if you can immediately see the shadow, it's too heavy" - always tinted (e.g. Color.accentColor.opacity(0.25) for a button shadow, never pure black), plus a subtle scaleEffect press-down animation to add physical feedback without breaking the flat illusion, driven by a long-press gesture that tracks pressed state rather than a full button-press animation.
Who it's for
Designers and developers building a modern SaaS or consumer product who want flat design's clarity plus just enough tinted, understated shadow to signal what's interactable - without sliding into either harsh drop-shadow skeuomorphism or completely flat, feedback-less surfaces - the tell for getting it right is that the shadow should never be the first thing a user consciously notices about the layout.
Source README
Flat Design 2.0 (Semi-Flat)
"Flat aesthetics, but with subtle hints of physics to communicate interactability."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Mostly Flat: The primary aesthetic remains 2D and solid.
- Subtle Elevation: Use extremely soft, large-spread shadows strictly to indicate interactable elements (buttons, floating action buttons) or layers (modals).
- Micro-Gradients: Occasional, barely noticeable linear gradients to prevent large surfaces from feeling dead.
Visual DNA
- Colors: Pairs well with Warm Tech or Earth-Grounded Elegance.
- Typography: Clean, readable sans-serifs.
- Shadows: Shadows must be low opacity, high blur, and usually tinted with the background color, not pure black.
Web Implementation
- CSS Example:
:root {
--shadow-color: rgba(43, 48, 58, 0.08); /* Tinted shadow */
}
.flat2-card {
background-color: var(--bg-primary);
border-radius: 8px;
padding: 32px;
/* Very subtle, diffuse shadow */
box-shadow: 0 10px 30px var(--shadow-color);
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.flat2-card:hover {
transform: translateY(-4px);
box-shadow: 0 20px 40px rgba(43, 48, 58, 0.12);
}
.flat2-btn {
background: var(--cta-highlight);
border-radius: 4px;
padding: 12px 24px;
color: white;
border: none;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
App Implementation
SwiftUI
struct SemiFlatCard: View {
@State private var isPressed = false
var body: some View {
VStack(alignment: .leading, spacing: 16) {
Text("Semi-Flat Card")
.font(.system(size: 18, weight: .semibold))
Text("Flat aesthetic with just enough depth to hint at interactivity.")
.font(.system(size: 15))
.foregroundColor(.secondary)
}
.padding(24)
.background(Color(.systemBackground))
.cornerRadius(8)
// The key: very soft, tinted shadow — NOT harsh black
.shadow(color: Color.black.opacity(0.06), radius: 12, x: 0, y: 4)
.scaleEffect(isPressed ? 0.98 : 1.0)
.animation(.easeOut(duration: 0.2), value: isPressed)
.onLongPressGesture(minimumDuration: .infinity, pressing: { pressing in
isPressed = pressing
}, perform: {})
}
}
struct SemiFlatButton: View {
var body: some View {
Button(action: {}) {
Text("Continue")
.font(.system(size: 15, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(Color.accentColor)
.cornerRadius(4)
// Subtle button shadow
.shadow(color: Color.accentColor.opacity(0.25), radius: 8, x: 0, y: 4)
}
.buttonStyle(.plain)
}
}
- Shadow color should be tinted (e.g.,
Color.accentColor.opacity(0.15)), never pure black. - Use
radius: 10...16withopacity: 0.05...0.08- if you can immediately see the shadow, it's too heavy. - Add subtle
scaleEffecton press to hint at physical feedback.
Flutter
class SemiFlatCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(8),
// Very soft, tinted shadow
boxShadow: [
BoxShadow(
color: const Color(0xFF2B303A).withOpacity(0.08),
blurRadius: 24,
offset: const Offset(0, 8),
spreadRadius: 0,
),
],
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text('Semi-Flat Card',
style: TextStyle(fontSize: 18, fontWeight: FontWeight.w600)),
const SizedBox(height: 16),
const Text('Flat aesthetic with just enough depth to hint at interactivity.',
style: TextStyle(fontSize: 15, color: Colors.black54)),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
elevation: 2, // Very low — just enough to feel clickable
shadowColor: Theme.of(context).primaryColor.withOpacity(0.3),
backgroundColor: Theme.of(context).primaryColor,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(4)),
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 12),
),
child: const Text('Continue', style: TextStyle(fontWeight: FontWeight.w600)),
),
],
),
);
}
}
- Use
elevation: 1toelevation: 4max. Never exceedelevation: 6. - Tint the
shadowColorto match the card's background or the brand color. - Use
InkWellfor ripple effects and a slightTransform.translateanimation on press.
React Native
const SemiFlatCard = () => (
<View style={{
padding: 24,
backgroundColor: '#FFFFFF',
borderRadius: 8,
// Very subtle, diffuse shadow
shadowColor: '#2B303A',
shadowOffset: { width: 0, height: 8 },
shadowOpacity: 0.08,
shadowRadius: 24,
// Android
elevation: 3,
}}>
<Text style={{ fontSize: 18, fontWeight: '600', marginBottom: 16 }}>
Semi-Flat Card
</Text>
<Text style={{ fontSize: 15, color: '#666', marginBottom: 20 }}>
Flat aesthetic with just enough depth to hint at interactivity.
</Text>
<Pressable
style={({ pressed }) => ({
backgroundColor: '#4A90D9',
paddingHorizontal: 24,
paddingVertical: 12,
borderRadius: 4,
alignSelf: 'flex-start',
transform: [{ scale: pressed ? 0.97 : 1 }],
shadowColor: '#4A90D9',
shadowOffset: { width: 0, height: 4 },
shadowOpacity: 0.25,
shadowRadius: 8,
})}
>
<Text style={{ color: '#FFF', fontWeight: '600' }}>Continue</Text>
</Pressable>
</View>
);
- On iOS use
shadowOpacity: 0.05...0.10withshadowRadius: 16...24for a diffuse spread. - On Android,
elevation: 2...4is equivalent. Avoid going aboveelevation: 6. - Use
Pressablewith({ pressed })style callback for animated press states.
Jetpack Compose
@Composable
fun SemiFlatCard() {
Card(
modifier = Modifier.fillMaxWidth(),
shape = RoundedCornerShape(8.dp),
elevation = CardDefaults.cardElevation(defaultElevation = 2.dp),
colors = CardDefaults.cardColors(containerColor = Color.White),
) {
Column(modifier = Modifier.padding(24.dp)) {
Text("Semi-Flat Card", fontSize = 18.sp, fontWeight = FontWeight.SemiBold)
Spacer(Modifier.height(16.dp))
Text("Flat aesthetic with just enough depth to hint at interactivity.",
fontSize = 15.sp, color = Color(0xFF666666))
Spacer(Modifier.height(20.dp))
Button(
onClick = {},
shape = RoundedCornerShape(4.dp),
elevation = ButtonDefaults.buttonElevation(defaultElevation = 2.dp),
contentPadding = PaddingValues(horizontal = 24.dp, vertical = 12.dp),
) {
Text("Continue", fontWeight = FontWeight.SemiBold)
}
}
}
}
- Use
CardDefaults.cardElevation(defaultElevation = 2.dp)- keep it under 4dp. - On hover/press:
hoveredElevation = 4.dp, pressedElevation = 1.dpfor subtle physics. - Tint shadows by using
Modifier.shadow(elevation, shape, ambientColor, spotColor)with custom tinted colors.
Do's and Don'ts
- DO: Keep shadows incredibly subtle. If you immediately notice the shadow, it's too dark.
- DON'T: Use inner shadows, heavy gradients, or skeuomorphic textures.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
FAQ
Common questions
Discussion
Questions & comments · 0
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