Skill

Diagnosing Bugs

A systematic six-phase debugging discipline for hard bugs that prioritizes building tight feedback loops before hypothesizing, ensuring reproducible fixes.

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Version 1.0.1

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Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-diagnosing-bugs | bash

Overview

Diagnosing Bugs

A discipline for hard bugs that refuses to let you hypothesize until you've built a tight feedback loop - one command that goes red on this bug and will go green when fixed. When you're staring at code trying to figure out what's wrong. Stop. Build the loop first. If you catch yourself theorizing before you have a red-capable command, you're doing it wrong.

What it does

Diagnosing Bugs is a structured debugging methodology that treats building a tight feedback loop as the primary skill for solving hard bugs. It guides developers through six phases - from constructing a red-capable test harness to cleanup - with the core principle that a fast, deterministic pass/fail signal makes any bug solvable through bisection and hypothesis-testing.

When to use - and when NOT to

Use this skill when facing hard bugs that resist casual inspection, especially when you're tempted to stare at code and theorize without a reproducible test case. It's designed for bugs that appear between known states, non-deterministic failures, performance regressions, or any scenario where the root cause isn't immediately obvious.

Do NOT proceed with this workflow if you cannot build any form of feedback loop. The methodology explicitly requires stopping and asking the user for access to a reproducing environment, captured artifacts (HAR file, log dump, core dump, screen recording), or permission to add temporary production instrumentation.

Inputs and outputs

You provide the bug symptom, access to the codebase (including CONTEXT.md and ADRs if they exist), and the ability to run code in some form. The skill outputs a tight feedback loop command (a single invocation you can name and run), 3-5 ranked falsifiable hypotheses in the format:

"If <X> is the cause, then <changing Y> will make the bug disappear / <changing Z> will make it worse."

Feedback loop construction

The methodology describes ways to construct a feedback loop, tried in roughly this order: failing tests at whatever seam reaches the bug (unit, integration, e2e), curl/HTTP scripts against a running dev server, CLI invocations with fixture inputs diffing stdout against known-good snapshots, headless browser scripts (Playwright/Puppeteer) that drive the UI and assert on DOM/console/network, replaying captured traces by saving real network requests/payloads/event logs to disk, throwaway harnesses that spin up a minimal subset of the system with mocked dependencies, property/fuzz loops that run random inputs to find failure modes, bisection harnesses that automate state checking for git bisect run, differential loops that run the same input through old vs new versions and diff outputs, and HITL bash scripts using scripts/hitl-loop.template.sh for scenarios requiring human interaction.

Instrumentation approach

The source describes a tool preference order: debugger/REPL inspection if the environment supports it ("One breakpoint beats ten logs"), targeted logs at the boundaries that distinguish hypotheses, and never "log everything and grep". Debug logs should be tagged with unique prefixes like [DEBUG-a4f2] for cleanup. For performance regressions, the guidance is to establish baseline measurements using timing harnesses, performance.now(), profilers, or query plans, then bisect rather than relying on logs.

Who it's for

This skill is for developers debugging production issues, intermittent failures, or complex bugs in unfamiliar codebases where the cause isn't obvious. It's particularly valuable for teams that want to avoid the common failure mode of jumping straight to hypotheses without a reproducible test case. The discipline enforces a completion criterion for Phase 1: you must have a red-capable, deterministic, fast, agent-runnable command before proceeding to hypothesis generation. For non-deterministic bugs, the goal shifts from clean reproduction to achieving a high enough reproduction rate (50%+) to make the bug debuggable through repeated loop execution.

Source README

Diagnosing Bugs

When to Use

Use when this workflow matches the user request: Use this skill for its documented workflow.

Source: mattpocock/skills (MIT).

A discipline for hard bugs. Skip phases only when explicitly justified.

When exploring the codebase, read CONTEXT.md (if it exists) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching.

Phase 1 - Build a feedback loop

This is the skill. Everything else is mechanical. If you have a tight pass/fail signal for the bug - one that goes red on this bug - you will find the cause; bisection, hypothesis-testing, and instrumentation all just consume it. If you don't have one, no amount of staring at code will save you.

Spend disproportionate effort here. Be aggressive. Be creative. Refuse to give up.

Ways to construct one - try them in roughly this order

  1. Failing test at whatever seam reaches the bug - unit, integration, e2e.
  2. Curl / HTTP script against a running dev server.
  3. CLI invocation with a fixture input, diffing stdout against a known-good snapshot.
  4. Headless browser script (Playwright / Puppeteer) - drives the UI, asserts on DOM/console/network.
  5. Replay a captured trace. Save a real network request / payload / event log to disk; replay it through the code path in isolation.
  6. Throwaway harness. Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
  7. Property / fuzz loop. If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
  8. Bisection harness. If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can git bisect run it.
  9. Differential loop. Run the same input through old-version vs new-version (or two configs) and diff outputs.
  10. HITL bash script. Last resort. If a human must click, drive them with scripts/hitl-loop.template.sh so the loop is still structured. Captured output feeds back to you.

Build the right feedback loop, and the bug is 90% fixed.

Tighten the loop

Treat the loop as a product. Once you have a loop, tighten it:

  • Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
  • Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
  • Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)

A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is tight - a debugging superpower.

Non-deterministic bugs

The goal is not a clean repro but a higher reproduction rate. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not - keep raising the rate until it's debuggable.

When you genuinely cannot build a loop

Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do not proceed to hypothesise without a loop.

Completion criterion - a tight loop that goes red

Phase 1 is done when the loop is tight and red-capable: you can name one command - a script path, a test invocation, a curl - that you have already run at least once (paste the invocation and its output), and that is:

  • Red-capable - it drives the actual bug code path and asserts the user's exact symptom, so it can go red on this bug and green once fixed. Not "runs without erroring" - it must be able to catch this specific bug.
  • Deterministic - same verdict every run (flaky bugs: a pinned, high reproduction rate, per above).
  • Fast - seconds, not minutes.
  • Agent-runnable - you can run it unattended; a human in the loop only via scripts/hitl-loop.template.sh.

If you catch yourself reading code to build a theory before this command exists, stop - jumping straight to a hypothesis is the exact failure this skill prevents. No red-capable command, no Phase 2.

Phase 2 - Reproduce + minimise

Run the loop. Watch it go red - the bug appears.

Confirm:

  • The loop produces the failure mode the user described - not a different failure that happens to be nearby. Wrong bug = wrong fix.
  • The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
  • You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.

Minimise

Once it's red, shrink the repro to the smallest scenario that still goes red. Cut inputs, callers, config, data, and steps one at a time, re-running the loop after each cut - keep only what's load-bearing for the failure.

Why bother: a minimal repro shrinks the hypothesis space in Phase 3 (fewer moving parts left to suspect) and becomes the clean regression test in Phase 5.

Done when every remaining element is load-bearing - removing any one of them makes the loop go green.

Do not proceed until you have reproduced and minimised.

Phase 3 - Hypothesise

Generate 3-5 ranked hypotheses before testing any of them. Single-hypothesis generation anchors on the first plausible idea.

Each hypothesis must be falsifiable: state the prediction it makes.

Format: "If is the cause, then will make the bug disappear / will make it worse."

If you cannot state the prediction, the hypothesis is a vibe - discard or sharpen it.

Show the ranked list to the user before testing. They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they've already ruled out. Cheap checkpoint, big time saver. Don't block on it - proceed with your ranking if the user is AFK.

Phase 4 - Instrument

Each probe must map to a specific prediction from Phase 3. Change one variable at a time.

Tool preference:

  1. Debugger / REPL inspection if the env supports it. One breakpoint beats ten logs.
  2. Targeted logs at the boundaries that distinguish hypotheses.
  3. Never "log everything and grep".

Tag every debug log with a unique prefix, e.g. [DEBUG-a4f2]. Cleanup at the end becomes a single grep. Untagged logs survive; tagged logs die.

Perf branch. For performance regressions, logs are usually wrong. Instead: establish a baseline measurement (timing harness, performance.now(), profiler, query plan), then bisect. Measure first, fix second.

Phase 5 - Fix + regression test

Write the regression test before the fix - but only if there is a correct seam for it.

A correct seam is one where the test exercises the real bug pattern as it occurs at the call site. If the only available seam is too shallow (single-caller test when the bug needs multiple callers, unit test that can't replicate the chain that triggered the bug), a regression test there gives false confidence.

If no correct seam exists, that itself is the finding. Note it. The codebase architecture is preventing the bug from being locked down. Flag this for the next phase.

If a correct seam exists:

  1. Turn the minimised repro into a failing test at that seam.
  2. Watch it fail.
  3. Apply the fix.
  4. Watch it pass.
  5. Re-run the Phase 1 feedback loop against the original (un-minimised) scenario.

Phase 6 - Cleanup + post-mortem

Required before declaring done:

  • Original repro no longer reproduces (re-run the Phase 1 loop)
  • Regression test passes (or absence of seam is documented)
  • All [DEBUG-...] instrumentation removed (grep the prefix)
  • Throwaway prototypes deleted (or moved to a clearly-marked debug location)
  • The hypothesis that turned out correct is stated in the commit / PR message - so the next debugger learns

Then ask: what would have prevented this bug? If the answer involves architectural change (no good test seam, tangled callers, hidden coupling) hand off to the /improve-codebase-architecture skill with the specifics. Make the recommendation after the fix is in, not before - you have more information now than when you started.

Limitations

  • Requires the upstream tool, account, API key, or local setup when the workflow names one.
  • Does not authorize destructive, production, paid, or external-message actions without explicit user approval.
  • Validate generated artifacts or recommendations against the user's real sources before treating them as final.

FAQ

Common questions

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