Apply Motion Personality Seeds to React Components
Applies a named StyleSeed motion (personality seed or keyword move) to a React component as framer-motion JSX.
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Why it matters
Translate motion vibes and use-cases into production-ready framer-motion code by applying one of five calibrated personality seeds (Spring, Silk, Snap, Float, Pulse) or distinctive keyword moves (toggle-flip, shimmer, stagger-cascade) to React components, ensuring consistent animation personality across the product.
Outcomes
What it gets done
Map user intent words like 'bouncy' or 'Stripe-style' to the correct motion seed
Recommend seed and context combinations based on UI use-case (button press, modal entrance, list items)
Insert motion.X JSX with spread seed recipes without inlining animation parameters
Apply named motion library keywords like toggle-flip or reveal-blur with exact calibrated snippets
Install
Add it to your toolbox
Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.
Run in your project directory:
curl -fsSL https://spark.entire.vc/get/ag-ui-motion | bash After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.
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Overview
Motion Seed Applier
This skill applies StyleSeed's five personality motion seeds (Spring, Silk, Snap, Float, Pulse) or named keyword moves (toggle-flip, reveal-blur, shimmer, etc.) to a React component as framer-motion JSX, mapped from a described vibe or use case. Use it when applying framer-motion animation to a React component from a described feeling or interaction moment - not for non-React motion, scroll-linked/parallax effects, or general framer-motion learning.
What it does
Applies a named StyleSeed motion to a React component - either one of five personality seeds (Spring, Silk, Snap, Float, Pulse, each spanning entrance/exit/hover/press/layout variants) or a distinctive keyword move from a motion library (toggle-flip, reveal-blur, shimmer, and similar) - translating a described vibe or use case into framer-motion JSX.
It maps user vocabulary to a seed via a lookup table from engine/motion/index.ts: bouncy/springy/playful -> Spring, smooth/silky/fluid -> Silk, snappy/quick/decisive -> Snap, floaty/gentle/weightless -> Float, rhythmic/punchy/pulsing -> Pulse, plus brand-style cues (Toss/Arc -> Spring, Stripe/Notion -> Silk, Linear/Raycast/Vercel -> Snap) and an explicit BRAND_DEFAULT_SEED fallback. In "recommend mode," when the user describes a use case rather than a feeling, it consults a MOTION_BY_USECASE map - e.g. a primary CTA press reaches for spring · press, a modal entrance for silk · entrance, a dropdown for snap · entrance, a like/favorite reaction for like-burst, a live indicator for pulse-beat, loading for shimmer - governed by two anti-rules: one seed per product (never introduce a second personality if one is already established), and never delay the payload (never animate a balance, price, or search result into view).
For distinctive named moves, engine/motion/library.ts (exported as MOTION_LIBRARY/MOTION_BY_KEY) is the single source of truth - each keyword (e.g. toggle-flip for a 3D card flip, reveal-blur for a focus-pull, pop-in for a spring-overshoot badge, wiggle for error feedback) carries its own calibrated, runnable snippet that must be copied verbatim, never hand-written. Context (hover/press/entrance/exit/layout) is inferred from phrases like "on hover," "when it appears," or "when it leaves" (which requires <AnimatePresence>), defaulting to entrance if ambiguous, or applying multiple contexts together when more than one is reasonable (e.g. a button needing both hover and press).
// hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>
Application steps: read the target file and locate the JSX element, confirm motion/AnimatePresence import from framer-motion and the seed import from @engine/motion, replace the tag with <motion.X> spreading the seed's recipe (never inlining the transition params by hand), respect prefers-reduced-motion for long-running mount/exit/layout sequences via usePrefersReducedMotion/REDUCED_TRANSITION, validate the file still parses, and tell the user which seed/context was applied. If vague, it defaults to Silk (the safest seed) for a general "feel like a real app" ask, and adds press automatically for CTA buttons.
When to use - and when NOT to
Use it when applying framer-motion JSX animation to a React component from a described vibe or use case. Not for general framer-motion learning (use its docs), non-React motion like CSS-only transitions or GSAP, scroll-linked timelines or parallax (out of scope per DESIGN-LANGUAGE.md Rule 59), or tweaking the existing FadeIn/FadeUp/Stagger wrappers (edit engine/components/ui/motion.tsx directly instead). Never invents a seed name (exactly five exist) or a keyword not in the library, and never introduces a third-party animation library.
Inputs and outputs
Input is a target file/element, a described vibe, use case, or explicit seed/keyword name, and the desired context (hover/press/entrance/exit/layout). Output is the target JSX element rewritten as a <motion.X> tag spreading the matched seed's or keyword's recipe, with required imports confirmed.
Integrations
Targets motion.X JSX from framer-motion exclusively, pulling seed and keyword recipes from @engine/motion (engine/motion/index.ts, library.ts, seeds/*.ts) as the single source of truth.
Who it's for
Developers implementing UI motion who want a consistent, calibrated animation applied from a described feeling or interaction moment, rather than hand-tuning framer-motion transition values per component.
FAQ
Common questions
Discussion
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