Skill

Apply Motion Personality Seeds to React Components

Applies a named StyleSeed motion (personality seed or keyword move) to a React component as framer-motion JSX.

Works with framer motionreact

75
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out of 100
Updated 24 days ago
Version 2.6.0

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Why it matters

Translate motion vibes and use-cases into production-ready framer-motion code by applying one of five calibrated personality seeds (Spring, Silk, Snap, Float, Pulse) or distinctive keyword moves (toggle-flip, shimmer, stagger-cascade) to React components, ensuring consistent animation personality across the product.

Outcomes

What it gets done

01

Map user intent words like 'bouncy' or 'Stripe-style' to the correct motion seed

02

Recommend seed and context combinations based on UI use-case (button press, modal entrance, list items)

03

Insert motion.X JSX with spread seed recipes without inlining animation parameters

04

Apply named motion library keywords like toggle-flip or reveal-blur with exact calibrated snippets

Install

Add it to your toolbox

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-ui-motion | bash

Overview

Motion Seed Applier

This skill applies StyleSeed's five personality motion seeds (Spring, Silk, Snap, Float, Pulse) or named keyword moves (toggle-flip, reveal-blur, shimmer, etc.) to a React component as framer-motion JSX, mapped from a described vibe or use case. Use it when applying framer-motion animation to a React component from a described feeling or interaction moment - not for non-React motion, scroll-linked/parallax effects, or general framer-motion learning.

What it does

Applies a named StyleSeed motion to a React component - either one of five personality seeds (Spring, Silk, Snap, Float, Pulse, each spanning entrance/exit/hover/press/layout variants) or a distinctive keyword move from a motion library (toggle-flip, reveal-blur, shimmer, and similar) - translating a described vibe or use case into framer-motion JSX.

It maps user vocabulary to a seed via a lookup table from engine/motion/index.ts: bouncy/springy/playful -> Spring, smooth/silky/fluid -> Silk, snappy/quick/decisive -> Snap, floaty/gentle/weightless -> Float, rhythmic/punchy/pulsing -> Pulse, plus brand-style cues (Toss/Arc -> Spring, Stripe/Notion -> Silk, Linear/Raycast/Vercel -> Snap) and an explicit BRAND_DEFAULT_SEED fallback. In "recommend mode," when the user describes a use case rather than a feeling, it consults a MOTION_BY_USECASE map - e.g. a primary CTA press reaches for spring · press, a modal entrance for silk · entrance, a dropdown for snap · entrance, a like/favorite reaction for like-burst, a live indicator for pulse-beat, loading for shimmer - governed by two anti-rules: one seed per product (never introduce a second personality if one is already established), and never delay the payload (never animate a balance, price, or search result into view).

For distinctive named moves, engine/motion/library.ts (exported as MOTION_LIBRARY/MOTION_BY_KEY) is the single source of truth - each keyword (e.g. toggle-flip for a 3D card flip, reveal-blur for a focus-pull, pop-in for a spring-overshoot badge, wiggle for error feedback) carries its own calibrated, runnable snippet that must be copied verbatim, never hand-written. Context (hover/press/entrance/exit/layout) is inferred from phrases like "on hover," "when it appears," or "when it leaves" (which requires <AnimatePresence>), defaulting to entrance if ambiguous, or applying multiple contexts together when more than one is reasonable (e.g. a button needing both hover and press).

// hover example
<motion.button {...spring.hover}>Save</motion.button>

// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>

// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>

// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
  {open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>

// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>

Application steps: read the target file and locate the JSX element, confirm motion/AnimatePresence import from framer-motion and the seed import from @engine/motion, replace the tag with <motion.X> spreading the seed's recipe (never inlining the transition params by hand), respect prefers-reduced-motion for long-running mount/exit/layout sequences via usePrefersReducedMotion/REDUCED_TRANSITION, validate the file still parses, and tell the user which seed/context was applied. If vague, it defaults to Silk (the safest seed) for a general "feel like a real app" ask, and adds press automatically for CTA buttons.

When to use - and when NOT to

Use it when applying framer-motion JSX animation to a React component from a described vibe or use case. Not for general framer-motion learning (use its docs), non-React motion like CSS-only transitions or GSAP, scroll-linked timelines or parallax (out of scope per DESIGN-LANGUAGE.md Rule 59), or tweaking the existing FadeIn/FadeUp/Stagger wrappers (edit engine/components/ui/motion.tsx directly instead). Never invents a seed name (exactly five exist) or a keyword not in the library, and never introduces a third-party animation library.

Inputs and outputs

Input is a target file/element, a described vibe, use case, or explicit seed/keyword name, and the desired context (hover/press/entrance/exit/layout). Output is the target JSX element rewritten as a <motion.X> tag spreading the matched seed's or keyword's recipe, with required imports confirmed.

Integrations

Targets motion.X JSX from framer-motion exclusively, pulling seed and keyword recipes from @engine/motion (engine/motion/index.ts, library.ts, seeds/*.ts) as the single source of truth.

Who it's for

Developers implementing UI motion who want a consistent, calibrated animation applied from a described feeling or interaction moment, rather than hand-tuning framer-motion transition values per component.

Source README

Motion Seed Applier

When to Use

Use this skill when you need apply a named StyleSeed motion to a component - either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe...

When NOT to use

  • For general framer-motion docs or learning → use the framer-motion site
  • For non-React motion (CSS-only transitions, GSAP) - this skill targets motion.X JSX only
  • For full scroll-linked timelines or parallax - out of scope per DESIGN-LANGUAGE.md Rule 59
  • For tweaking the existing FadeIn/FadeUp/Stagger wrappers - edit engine/components/ui/motion.tsx directly

Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

Words the user might say Seed
bouncy, springy, playful, energetic, alive Spring
smooth, silky, fluid, elegant, composed, continuous Silk
snappy, quick, instant, decisive, sharp, precise Snap
floaty, gentle, weightless, dreamy, ambient, drifting Float
rhythmic, punchy, pulsing, heartbeat, beat Pulse
"Toss style", "Arc style" Spring (per brand default)
"Stripe style", "Notion style" Silk
"Linear style", "Raycast style", "Vercel style" Snap

If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.

Recommend mode - use-case → motion (when the user describes the moment, not the vibe)

If the user describes what the thing is ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):

Use case Reach for Why
Primary button / CTA press spring · press tactile, confident - the press should "give"
Modal / dialog / sheet enter silk · entrance smooth; never bounce serious/destructive content
Dropdown / popover / menu snap · entrance instant, precise - frequent UI shouldn't wait
Toast / inline notification spring · entrance small friendly arrival, non-blocking
List / feed items appearing stagger-cascade choreograph order, gently
Feature / marketing card hover tilt-3d depth/flair OK on content-light marketing
Dashboard / data card hover snap · hover a subtle lift only - keep dense UI calm
Like / favorite / reaction like-burst a celebratory one-shot; reward the tap
Live / online / recording dot pulse-beat looping heartbeat = "alive"
Loading / skeleton shimmer calm directional progress
Success / confirmation pop-in positive little "done"
Toggle / tab / segment switch toggle-flip distinctive, recognizable switch
Page / route transition silk · entrance smooth, minimal, get out of the way
Number / balance / KPI / price reveal none don't animate the payload - it must read instantly

Two anti-rules override the table (state them if you deviate):

  1. One seed per product. If the project already uses a seed, match it - don't introduce a second personality.
  2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

Named motion keywords (distinctive moves)

Seeds set a personality (how a fade/scale feels). The motion library in
engine/motion/library.ts adds distinctive moves - a flip, a curtain wipe, a
morph - each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.

engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from
@engine/motion) is the single source of truth - every keyword carries its
own runnable snippet. Pull the snippet from there; never hand-write the params.

Keyword Move Say it when the user wants…
toggle-flip 3D Y-axis card flip a switch/toggle to flip between two faces
toggle-slide slide-stack swap a value to slide out and the next to slide in
toggle-morph pill ⇄ circle morph a control to change shape on toggle
toggle-curtain top→bottom clip-path wipe a panel to reveal like a curtain
reveal-blur blur(12px)→0 focus-in content to focus-pull into place
reveal-rise masked clip-path text rise a headline/text to climb into view
reveal-unfold scaleY from top edge an accordion/panel to unfold
pop-in spring overshoot from 0 a badge/checkmark to pop in bouncily
press-squish scale-down + skew a button to feel jelly/tactile on tap
tap-ripple radial ripple from tap Material-style press feedback
pulse-beat looping scale pulse a live/recording/heartbeat indicator
wiggle quick horizontal shake error / invalid-input feedback
shimmer skeleton loading sweep a loading placeholder
stagger-cascade children fade-up in sequence a list to animate in one-by-one

Applying a keyword:

  1. Read the exact recipe from engine/motion/library.ts - find the entry whose
    key matches, copy its snippet verbatim (it is calibrated and runnable).
  2. Adapt only the element/content to the user's JSX; keep the transition values.
  3. If the keyword is stateful (toggles, ripple), wire the useState shown in the
    snippet. If it's a one-shot reveal, a key bump replays it.
  4. Tell the user the keyword you applied so they can reuse it elsewhere for
    consistency, and point them at /motion to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed +
context. If they say a keyword that doesn't exist, suggest the closest real one
from the table - never invent a keyword.

Context detection

Infer one of the five contexts from the prompt:

  • "on hover" / "when hovered" → hover
  • "on press" / "on tap" / "on click" → press
  • "when it appears" / "on mount" / "entering" → entrance
  • "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence>)
  • "when layout changes" / "FLIP" / "rearranging" → layout

If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.

Application steps

Apply seed: $0 · Context: $1 · Target: $ARGUMENTS

  1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about - usually a <button>, <div>, <Card>, or similar.

  2. Confirm the import paths. The component file must be able to import:

    • motion (and AnimatePresence for exit) from "framer-motion"
    • the chosen seed from "@engine/motion" - in a project that doesn't use the @engine/* alias, use a relative path to engine/motion
  3. Replace the target tag with a <motion.X> and spread the seed's recipe:

    // hover example
    <motion.button {...spring.hover}>Save</motion.button>
    
    // press + hover combined
    <motion.button {...spring.press} {...spring.hover}>Save</motion.button>
    
    // entrance (mount)
    <motion.div {...silk.entrance}>...</motion.div>
    
    // exit (requires AnimatePresence wrapper somewhere up the tree)
    <AnimatePresence>
      {open && <motion.div {...silk.entrance} {...silk.exit} />}
    </AnimatePresence>
    
    // layout (FLIP)
    <motion.div {...snap.layout}>...</motion.div>
    
  4. Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX - always spread the recipe.

  5. Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.

  6. Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).

  7. Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").

Defaults if the user is vague

  • No file given → ask "which file?"
  • No vibe word → ask "any vibe word, brand, or seed name?"
  • Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
  • Element is a CTA button → also apply press

Forbidden

  • Do not invent new seed names. There are exactly five.
  • Do not edit engine/motion/seeds/*.ts from this skill - those are calibrated by hand. Add a new seed only via a separate, explicit ask.
  • Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
  • Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

FAQ

Common questions

Discussion

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