Skill

Review animation and motion code against craft standards

Strict motion-only code review against ten non-negotiable animation standards, ending in an explicit Block/Approve verdict.

Works with framer motion

79
Spark score
out of 100
Updated last month
Source checked Aug 20, 2026
Version 15.16.0

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Why it matters

Ensure every animation in a frontend diff meets strict motion-design quality standards by auditing CSS transitions, keyframes, Framer Motion, and Web Animations API code against a high craft bar for easing, duration, origin, performance, interruptibility, and accessibility.

Outcomes

What it gets done

01

Flag feel-breaking regressions like sluggish easing, scale-from-zero entrances, and animations on high-frequency keyboard actions

02

Verify GPU-only properties are used and catch performance risks from animating layout properties or style recalc storms

03

Check that popovers scale from their trigger with correct transform-origin and that timing matches interaction frequency

04

Enforce prefers-reduced-motion handling, hover gating, and asymmetric enter/exit timing for deliberate user actions

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-review-animations | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Reviewing Animations

A strict animation and motion code-review skill that checks diffs against ten non-negotiable standards and issues a findings table plus an explicit Block or Approve verdict. Use when reviewing animation, motion, or interaction changes in a frontend diff; not for general code review or non-motion accessibility audits.

What it does

A specialized motion and animation code-review skill that does one thing: reviews animation and motion code against a high craft bar, then issues an explicit Block or Approve verdict. It declines to review general code, write features, or fix unrelated bugs, pointing those requests to a general review skill instead. Its substantive standards come from Emil Kowalski's animation philosophy (animations.dev); its review method - non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, explicit approval criteria - is adapted from aggressive code-quality review practice, with a full rule catalog of exact easing curves, duration tables, and spring configs in a companion STANDARDS.md. It measures every animation in a diff against ten non-negotiable standards: motion must be justified rather than just "looks cool," frequency-appropriate so 100+/day or keyboard-triggered actions get no animation, entering/exiting elements use ease-out or a custom curve rather than ease-in, UI animations stay under 300ms without justification, popovers, dropdowns, and tooltips scale from their trigger via transform-origin rather than center with modals exempt, rapidly-triggered motion must be interruptible via retargeting transitions or springs rather than restart-from-zero keyframes, only transform/opacity are animated and never layout properties like width, height, margin, or top/left, prefers-reduced-motion is honored by dropping movement while keeping opacity and color, deliberate actions animate slower than system responses for asymmetric enter/exit, and motion cohesion matches the component's personality and the product. It lists specific escalation triggers to flag on sight - transition: all, scale(0) entrances, ease-in on UI, animation on keyboard or high-frequency actions, missing reduced-motion handling, ungated :hover motion - and a nine-step remedial preference hierarchy running from deleting the animation entirely, through reducing it, fixing easing, fixing origin and physicality, making it interruptible, moving it to GPU-only properties, fixing asymmetric timing, polish, and finally accessibility and cohesion tuning. Required output is exactly two parts: a findings table with Before/After/Why columns, never a prose before/after list, and a verdict section grouping remaining commentary into six impact tiers from feel-breaking regressions down to accessibility, closing with an explicit Block or Approve decision that cites file:line and pulls exact values from STANDARDS.md rather than approximating.

When to use - and when NOT to

Use it when the user asks for an animation, motion, or interaction review, or a frontend diff changes CSS transitions, keyframes, Framer Motion, WAAPI, hover effects, gestures, toasts, modals, drawers, popovers, or loaders and needs a strict review verdict. It reviews motion and animation only - it should not replace a general code review, accessibility audit, or product design critique, and it does not implement fixes unless separately asked. If asked to review general code, it declines and points to a general review skill; final approval may still require browser, slow-motion, or real-device testing for gestures and highly visual interactions.

Inputs and outputs

Input is a diff or code snippet containing animation or motion changes. Output is a required two-part review: a findings table and a tiered verdict ending in an explicit Block/Approve decision, for example:

| Before | After | Why |
| --- | --- | --- |
| `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; `all` animates unintended properties off-GPU |

Integrations

Grounded in Emil Kowalski's animations.dev philosophy and a companion STANDARDS.md rule catalog covering easing curves, duration tables, spring configs, gestures, clip-path, performance, and accessibility; applies to CSS transitions and keyframes, Framer Motion, and the Web Animations API (WAAPI).

Who it's for

Frontend engineers and reviewers who need a strict, craft-focused verdict on animation and motion changes rather than a general code review that treats motion as an afterthought.

FAQ

Common questions

Discussion

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