Skill

Review animation and motion code against craft standards

A strict animation/motion review skill: ten non-negotiable craft, performance, and accessibility standards ending in a Block or Approve verdict.

Works with framer motion

88
Spark score
out of 100
Updated 29 days ago
Source checked Oct 12, 2026
Version 19.4.0

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Why it matters

Ensure every animation in a frontend diff meets strict motion-design quality standards by auditing CSS transitions, keyframes, Framer Motion, and Web Animations API code against a high craft bar for easing, duration, origin, performance, interruptibility, and accessibility.

Outcomes

What it gets done

01

Flag feel-breaking regressions like sluggish easing, scale-from-zero entrances, and animations on high-frequency keyboard actions

02

Verify GPU-only properties are used and catch performance risks from animating layout properties or style recalc storms

03

Check that popovers scale from their trigger with correct transform-origin and that timing matches interaction frequency

04

Enforce prefers-reduced-motion handling, hover gating, and asymmetric enter/exit timing for deliberate user actions

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-review-animations | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

A strict animation and motion code review skill built on ten non-negotiable standards (justified motion, frequency-appropriate use, easing, sub-300ms duration, correct origin, interruptibility, GPU-only properties, accessibility, asymmetric timing, cohesion), ending in a required findings table and an explicit Block or Approve verdict. Use it when reviewing an animation/motion/interaction diff; it does not do general code review or implement fixes unless asked.

What it does

This skill reviews animation and motion code against a strict craft, performance, accessibility, and interaction-quality bar, taking a brutal-craft posture: motion that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames counts as a regression, not a pass - approval is earned, not assumed. Its substantive standards come from Emil Kowalski's animation philosophy (animations.dev); the review method (non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, explicit approval criteria) is adapted from aggressive code-quality review. Ten non-negotiable standards gate every animation in a diff: justified motion (must answer "why does this animate?"), frequency-appropriate motion (100+/day or keyboard-triggered actions get no animation), responsive easing (ease-out or a strong custom curve on entering/exiting elements; ease-in on UI is a block), sub-300ms UI duration, correct origin and physicality (popovers scale from their trigger via transform-origin, never from scale(0)), interruptibility (transitions/springs that retarget, not restarting keyframes), GPU-only animated properties (transform/opacity only, not width/height/margin/padding/top/left), prefers-reduced-motion and hover-gating accessibility, asymmetric enter/exit timing for deliberate actions, and cohesion with the product's personality.

When to use - and when NOT to

Use it when the user asks for an animation, motion, or interaction review, or when a frontend diff changes CSS transitions, keyframes, Framer Motion, WAAPI, hover effects, gestures, toasts, modals, drawers, popovers, or loaders. It reviews motion and animation only - it is not a substitute for a general code review, accessibility audit, or product design critique, does not implement fixes unless separately asked, and declines a request to review general (non-motion) code. Final approval for gestures and highly visual interactions may still need browser, slow-motion, and real-device testing.

Inputs and outputs

A dozen escalation triggers are flagged on sight: transition: all, scale(0) or fade-only entrances with no initial transform, ease-in on UI, animation on a keyboard shortcut or 100+/day action, UI duration over 300ms with no stated reason, transform-origin: center on a trigger-anchored popover, keyframes on rapidly-triggered elements, animating layout properties, a CSS-variable update on a parent driving a child transform (recalc storm), missing reduced-motion handling, ungated hover motion, and symmetric timing on a press-and-hold interaction. Fixes follow a nine-step preference hierarchy from most to least preferred: delete the animation, reduce it, fix the easing, fix origin/physicality, make it interruptible, move it to the GPU, add asymmetric timing, polish (stagger, blur, @starting-style), then accessibility/cohesion. Output is required in two parts: a single markdown findings table (Before/After/Why per row, never a prose before/after list) followed by a verdict section grouped by impact tier (feel-breaking regressions, missed simplifications, performance, interruptibility/timing, origin/physicality/cohesion, accessibility), closing with an explicit Block or Approve decision citing file:line and pulling exact values from STANDARDS.md rather than approximating.

Integrations

The full rule catalog - easing curves, duration tables, spring configs, gesture handling, clip-path, performance, and a11y specifics - lives in a companion STANDARDS.md, loaded whenever a finding needs a precise value or citation.

Who it's for

Frontend engineers and reviewers who need a rigorous, criteria-based verdict on animation and motion code changes rather than a subjective "looks fine" pass. MIT licensed, by Emil Kowalski.

FAQ

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