Generate Neumorphic UI Components with Soft Shadows
Design-style skill for Neumorphism (Soft UI): elements extruded from a same-color surface via matched dual light/dark shadows.
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Why it matters
Design and implement modern neumorphic (soft UI) interfaces with proper depth, shadows, and tactile visual elements that create the illusion of extruded shapes emerging from the background.
Outcomes
What it gets done
Generate CSS for soft inset and outset shadows that create depth
Create component code with proper light source positioning and color theory
Build accessible neumorphic controls that maintain usability standards
Design cohesive color palettes and spacing for soft UI aesthetics
Install
Add it to your toolbox
Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.
Run in your project directory:
curl -fsSL https://spark.entire.vc/get/ag-neumorphism | bash After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.
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Overview
Neumorphism (Soft UI)
A design-style skill for Neumorphism (Soft UI) - elements extruded from a same-color surface via matched light and dark dual shadows, no borders - with matching Web CSS and SwiftUI implementations. Use it for calm wellness apps, smart-home controls, or minimal utility panels where elements should feel physically extruded from or pressed into one surface, not floating on a contrasting background.
What it does
Neumorphism (Soft UI) is a design-style child skill ('elements extruded from the background material itself, shaped by a singular, persistent light source'), part of the design-it family and not meant to be triggered directly. Three core principles: Unified Surface Color (the background and every element MUST share the exact same base color - no exceptions), Dual Shadows (elements are shaped entirely by two shadows - a light highlight on the side facing the light source, a dark shadow on the opposite side), and No Borders (the shape is defined purely by shadow, never an actual border line).
When to use - and when NOT to
Use it when the user's request matches this soft, extruded-material aesthetic - calm wellness apps, smart-home controls, or minimal utility panels that want elements to feel physically pressed into or raised out of the same surface. As a design sub-style, it's selected by the parent design-it skill's routing rather than invoked on its own.
Inputs and outputs
Visual DNA works best with mid-tone neutrals - Desert Mirage, Earth-Grounded Elegance, or Sophisticated Neutral - explicitly avoiding pure white or pure black, since the light and dark shadow variants won't read against either extreme. Typography is soft, rounded sans-serifs (Nunito, Quicksand), and shapes favor pills and rounded rectangles since sharp corners break the illusion of extruded material. The entire effect lives in box-shadow: a raised element gets a light highlight shadow on one corner and a darker shadow on the opposite corner, both derived from the exact same base background color at different lightness - and a pressed/active state simply inverts both shadows to inset, making the element look sunken into the surface instead of raised out of it.
.neu-element {
background-color: var(--base-color);
box-shadow: 9px 9px 18px var(--shadow), -9px -9px 18px var(--highlight);
}
.neu-pressed {
box-shadow: inset 9px 9px 18px var(--shadow), inset -9px -9px 18px var(--highlight);
}
Integrations
SwiftUI reproduces the dual-shadow technique with two separate .shadow() modifiers on the same view - a white-tinted highlight offset toward the light source and a black-tinted shadow offset away from it - using the identical base color for the card background as the surrounding surface, with a separate pressed-button variant tracking press state to swap between the raised and inset shadow pairs.
Who it's for
Designers and developers building a calm, tactile interface - wellness apps, smart-home controls, minimal utility panels - where elements should feel physically extruded from or pressed into a single-color surface rather than floating on a contrasting background.
FAQ
Common questions
Discussion
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