Skill

Design and implement holographic user interfaces

Design-style skill for Holographic UI: translucent, scanlined, glowing-edge interfaces that simulate light projections.


81
Spark score
out of 100
Updated 6 days ago
Source checked Sep 15, 2026
Version 17.2.0

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Why it matters

Create futuristic, three-dimensional holographic UI components and interactions for web and spatial computing applications, enabling developers to build immersive user experiences with depth, transparency, and layered visual effects.

Outcomes

What it gets done

01

Generate CSS and WebGL code for holographic visual effects with depth and transparency

02

Design layered UI components that simulate 3D holographic projections

03

Implement interactive gestures and animations for spatial interfaces

04

Create accessible fallbacks and progressive enhancement for holographic designs

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-holographic-ui | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Holographic UI

A design-style skill for Holographic UI - translucent, scanlined, glowing-edge interfaces simulating a light projection - with matching Web CSS and SwiftUI implementations. Use it for futuristic dashboards, AR/VR concept interfaces, or sci-fi game UI that should look made of light; it requires a dark background for the hologram illusion to read.

What it does

Holographic UI is a design-style child skill ('made of light - interfaces projected into thin air, visible but completely translucent'), part of the design-it family and not meant to be triggered directly. Three core principles: Zero Opacity Backgrounds (elements are never fully solid - everything is semi-transparent, letting the background show through), Scanlines and Interference (the illusion of a projection is sold by horizontal scanlines, slight chromatic aberration, or flickering), and Luminous Edges (element borders are brighter than their centers, mimicking how lasers or light projections focus at the edges).

When to use - and when NOT to

Use it when the user's request matches this sci-fi, light-projection aesthetic - futuristic dashboards, AR/VR concept interfaces, or sci-fi game UI that should look like it's made of light rather than solid material. As a design sub-style, it's selected by the parent design-it skill's routing rather than invoked on its own.

Inputs and outputs

Visual DNA is almost exclusively monochrome cyan, blue, or green with white core highlights, thin technical sans-serifs (Rajdhani) with a mandatory glowing text-shadow, and intensive use of rgba(), mix-blend-mode: screen, and CSS filters. The web implementation requires a dark background for the hologram illusion to read at all, panels use an extremely sheer background fill (rgba(0, 200, 255, 0.05)) with a semi-transparent border, a dual box-shadow (inset glow plus outer glow) for the luminous-edge effect, and a repeating linear-gradient sized to a few pixels tall to simulate CRT-style scanlines across the panel. Text uses mix-blend-mode: screen so overlapping glow effects add light rather than obscuring each other. A subtle flicker keyframe randomly dips opacity at irregular percentage points (92%, 93%, 94%, 96%, 98%) rather than a smooth fade, mimicking an unstable projection.

.hologram-panel {
  background: rgba(0, 200, 255, 0.05);
  box-shadow: inset 0 0 20px rgba(0,200,255,0.2), 0 0 15px rgba(0,200,255,0.3);
  background-image: linear-gradient(rgba(136,255,255,0.1) 1px, transparent 1px);
  background-size: 100% 4px;
}

Integrations

SwiftUI reproduces the effect with .blendMode(.screen) marked as critical for the light-UI look, a colored .shadow() for the glow, a semi-transparent bordered panel matching the web's sheer-fill technique, and animated flicker state for the unstable-projection feel - the same layered glow-plus-transparency-plus-instability recipe as the CSS version, expressed through SwiftUI's native blend mode and shadow modifiers.

Who it's for

Designers and developers building futuristic dashboards, AR/VR concept interfaces, or sci-fi game UI that should read as projected light rather than solid material - leaning on real transparency, glow, and scanline effects rather than a flat neon color scheme alone.

FAQ

Common questions

Discussion

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