Skill

Implement Apple HIG Interaction Patterns

Apple HIG interaction patterns: onboarding, undo vs. confirmation, permissions timing, and 25 flows mapped to recommended UX patterns.


90
Spark score
out of 100
Updated 5 days ago
Source checked Sep 16, 2026
Version 17.3.0

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Why it matters

Translate Apple's Human Interface Guidelines (HIG) into actionable design patterns and implementation guidance. This skill helps developers build user-friendly and platform-consistent iOS and macOS applications by providing structured output for key interaction patterns.

Outcomes

What it gets done

01

Generate code snippets and implementation steps for HIG interaction patterns.

02

Provide rationale and best practices for minimizing modality and providing clear feedback.

03

Assist in deferring sign-in and optimizing onboarding experiences.

04

Classify design decisions based on HIG principles and pattern selection guides.

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-hig-patterns | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Apple HIG: Interaction Patterns

Apple HIG interaction and UX patterns across 25 flows - onboarding, permissions, notifications, undo/redo, drag-and-drop, search, settings, media playback - with 8 principles and a Pattern Selection Guide mapping user goals to recommended patterns and common pitfalls. Use it when designing a specific interaction flow, such as onboarding, permission requests, or notifications, and you want Apple's recommended pattern and known pitfalls rather than designing from scratch.

What it does

Compiles Apple's Human Interface Guidelines interaction and UX patterns into eight synthesized Key Principles, a seven-row Pattern Selection Guide mapping user goals to recommended patterns, and full Apple reference docs for twenty-five patterns spanning onboarding, data entry, feedback, file management, notifications, multitasking, media playback, printing, ratings, search, settings, undo and redo, and workouts. The principles set the governing UX philosophy: minimize modality, reserving it for when attention is critical, a task must be completed or abandoned, or saving is essential; give every action visible, audible, or haptic feedback; prefer undo over confirmation dialogs for destructive actions, since undo is "almost always better than 'Are you sure?'"; launch quickly with a launch screen that transitions seamlessly rather than a splash screen; defer sign-in so people can explore before creating an account, supporting Sign in with Apple and passkeys; cap onboarding at three skippable screens taught through progressive disclosure; and respect user attention by consolidating notifications and never using them for marketing. The Pattern Selection Guide translates these into concrete choices: a first-run experience should be brief onboarding plus progressive disclosure, not long tutorials or mandatory sign-up; waiting for content should use skeleton screens or progress indicators, not blocking spinners with no context; confirming a destructive action should lean on undo support rather than repeated confirmation dialogs; and permission requests should be contextual and just-in-time rather than all requested at launch.

When to use - and when NOT to

Use it when designing a specific interaction flow - onboarding, permission requests, drag-and-drop, file management, notifications, search, settings organization, undo/redo, or media playback - and you want the Apple-recommended pattern plus its common pitfalls. It complements rather than replaces hig-foundations (the accessibility, color, typography, and privacy principles underlying every pattern), hig-platforms (platform-specific implementations of these same patterns), and hig-components-layout/hig-components-content (the structural and content components a pattern is built from). It is a pattern-selection guide, not implementation code - the Output Format calls for a recommended pattern with rationale, a step-by-step implementation across each screen or state, platform variations, and common pitfalls, rather than a ready-to-paste snippet.

Inputs and outputs

There is no API - output is a recommended pattern with rationale citing the relevant reference file, a step-by-step implementation plan covering each screen or state, platform variations for the targeted platforms, and a list of common pitfalls that violate HIG for that pattern. Before recommending, the skill asks where in the app the pattern appears and what surrounds it, which platforms are targeted, whether the flow is new or an improvement to an existing one, and whether it involves sensitive actions like destructive operations, payments, or permissions.

Integrations

References specific Apple frameworks and APIs where its underlying docs name them - SKStoreReviewController for ratings prompts, Core Haptics and UIFeedbackGenerator for haptic patterns, HealthKit for workout data, and SharePlay for collaborative sharing - and cross-references three sibling HIG skills (hig-foundations, hig-platforms, hig-components-layout/hig-components-content) since interaction patterns depend on foundational and structural guidance to implement correctly.

Who it's for

Designers and developers implementing a specific app flow - onboarding, permissions, notifications, undo, search, settings, or media playback - on a native Apple platform, who want Apple's recommended pattern and its known pitfalls rather than designing the flow from first principles.

FAQ

Common questions

Discussion

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