Skill

Design Apple HIG Menus and Buttons

Apple HIG guidance for menus and buttons: when to use toolbars, menu bars, context menus, pop-up/pull-down buttons, and disclosure controls.


90
Spark score
out of 100
Updated 5 days ago
Source checked Sep 16, 2026
Version 17.3.0

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Why it matters

Generate design recommendations and code snippets for Apple HIG-compliant menus and buttons, ensuring platform consistency and optimal user experience.

Outcomes

What it gets done

01

Recommend appropriate menu and button components based on context and platform.

02

Define visual hierarchy, placement, and grouping for UI elements.

03

Detail platform-specific behaviors for iOS, iPadOS, macOS, and visionOS.

04

Specify keyboard shortcuts for macOS menu items and toolbar actions.

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-hig-components-menus | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Apple HIG: Menus and Buttons

Apple HIG guidance for menus and buttons across 11 components - menus, context menus, dock menus, the menu bar, toolbars, buttons, pop-up/pull-down buttons, and disclosure controls - with 10 principles for which control fits which command, plus Apple's full per-component placement and platform rules. Use it when deciding how to expose a command in a native Apple-platform app - toolbar vs. menu vs. context menu vs. pop-up/pull-down button - and when structuring keyboard shortcuts across platforms.

What it does

Compiles Apple's Human Interface Guidelines for menus and buttons into ten synthesized Key Principles plus full Apple reference docs for eleven components: menus, context menus, dock menus, edit menus, the menu bar, toolbars, buttons, the action button, pop-up buttons, pull-down buttons, and disclosure controls. The principles establish a clear division of labor: toolbars hold the most frequently used commands while rarely used actions belong in menus; on macOS, the menu bar is the primary command interface and every command must be reachable from it, with toolbars and context menus only supplementing it, never replacing it; context menus (right-click or long-press) are for secondary actions relevant to the item under the pointer, and a command should never live only in a context menu; pop-up buttons select exactly one option from a mutually exclusive set, while pull-down buttons offer a list of commands with no current selection; action buttons consolidate related actions behind a single toolbar or title-bar icon; disclosure controls show or hide additional content; and dock menus stay short, focused on the most useful actions available while the app is running.

When to use - and when NOT to

Use it when deciding which menu or button type to expose a given command or action through, and when structuring keyboard shortcuts and platform-specific behavior across iOS, iPadOS, macOS, and visionOS. The core discipline is standardization: use standard button styles rather than custom designs, since system styles communicate affordance and keep visual consistency, and keep menu item ordering and grouping to platform conventions rather than inventing a custom order. It is not a component library - there is no code to install, only rules for which control fits which situation. The menu bar's "every command reachable" rule is macOS-specific; iOS, iPadOS, and visionOS apps route the equivalent commands through toolbars, context menus, and action buttons instead.

Inputs and outputs

There is no API - output is a component recommendation naming which menu or button type fits and why, a visual-hierarchy plan covering placement, sizing, and grouping within the interface, platform-specific behavior across the four targeted platforms, and macOS keyboard-shortcut guidance for both standard and custom menu-item and toolbar-action shortcuts. Before recommending, the skill asks which platforms are targeted, whether the action is primary or secondary, how many actions need to be exposed, and whether the target is a macOS menu bar app specifically.

Integrations

Cross-references four sibling HIG skills covering adjacent interface areas: hig-components-search for search fields and page controls that sit alongside toolbars and menus, hig-components-controls for the toggles, pickers, and segmented controls that complement buttons, hig-components-dialogs for the alerts, sheets, and popovers that menu items or buttons often trigger, and hig-inputs for the keyboard-shortcut and pointer-interaction mechanics behind menus and toolbars.

Who it's for

Designers and developers deciding how to expose commands and actions in a native Apple-platform app - which sit in a toolbar, a menu, a context menu, or behind a pop-up, pull-down, or action button - who want Apple's own placement and platform rules rather than an ad hoc command layout.

FAQ

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Discussion

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