Skill

Optimize UI Animation Performance

Skill for auditing and fixing UI animation jank: layout thrashing, scroll-linked motion, blur and compositor rules, with concrete code-level fixes.


81
Spark score
out of 100
Updated 29 days ago
Source checked Oct 10, 2026
Version 19.2.0

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Why it matters

Enhance the performance and responsiveness of UI animations by identifying and rectifying common performance bottlenecks. This skill ensures smoother user experiences by adhering to best practices in animation rendering.

Outcomes

What it gets done

01

Analyze UI animation code for performance issues.

02

Provide specific code-level suggestions for fixes.

03

Ensure animations adhere to rendering best practices.

04

Refactor janky interactions and transitions.

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-fixing-motion-performance | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

A skill that audits UI animation code for performance problems such as layout thrashing, scroll-driven motion and heavy blur, reporting each violation with a reason and a concrete fix. Use it when animations stutter or transitions jank, or when reviewing CSS or JS animation performance. It does not migrate animation libraries unless asked.

What it does

Fixing Motion Performance is a skill for auditing and fixing animation performance problems: layout thrashing, compositor properties, scroll-linked motion and blur effects. It comes from the ibelick/ui-skills repository under the MIT license. It is invoked in two ways. Running /fixing-motion-performance applies its constraints to any UI animation work in the conversation, and running /fixing-motion-performance with a file path reviews that file against every rule and reports each violation (quoting the exact line or snippet), why it matters in one short sentence, and a concrete code-level fix.

The skill starts from a glossary of rendering steps. Composite covers transform and opacity, paint covers color, borders, gradients, masks, images and filters, and layout covers size, position, flow, grid and flex. Rules are ranked by priority: never patterns and tool boundaries are critical, choosing the mechanism is critical, measurement and scroll are high, paint is medium-high, layers and blur are medium, and view transitions are low.

Key rules include never interleaving layout reads and writes in one frame, never driving animation from scrollTop, scrollY or scroll events, no requestAnimationFrame loops without a stop condition, defaulting to transform and opacity, batching DOM reads before writes, preferring FLIP-style transitions, and preferring Scroll or View Timelines with IntersectionObserver for visibility. Blur animation should stay at 8px or less, be short and one-time, and never run continuously or on large surfaces.

When to use - and when NOT to

Use it when animations stutter or transitions jank, or when reviewing CSS or JS animation performance. It applies when adding or changing UI animations in CSS, WAAPI, Motion, rAF or GSAP, refactoring janky interactions, implementing scroll-linked or reveal-on-scroll motion, animating layout, filters, masks, gradients or CSS variables, and reviewing components that use will-change, transforms or measurement.

A firm boundary applies: do not migrate or rewrite animation libraries unless explicitly requested, apply the rules within the existing animation system, and never partially migrate APIs or mix styles within one component. Its limitations add that commands, generated code and dependencies should be verified before applying changes, and that examples do not replace environment-specific tests.

Inputs and outputs

The input is either the conversation context or a file to review. The output is a list of violations with quotes, reasons and fixes. The skill's review guidance is to enforce critical rules first, choose the least expensive rendering work that fits the intent, state the justifying constraint (surface size, duration or interaction requirement) for any non-default choice, and prefer actionable notes over theory.

The skill includes before-and-after examples, such as animating transform instead of width to avoid layout thrashing:

/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

It also shows replacing a scroll listener with a CSS scroll timeline (animation-timeline: view()) and a FLIP pattern that measures once and animates via transform.

Who it's for

It is for front-end developers and reviewers who need smooth UI motion and want concrete, rule-based fixes without changing their animation stack.

FAQ

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Discussion

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