Design deep modules with small interfaces and testable seams
Shared vocabulary skill for designing deep modules - small interface, large implementation - with strict glossary and tests.
Why it matters
Help developers design or refactor code modules to maximize leverage (behavior behind small interfaces), improve testability, and concentrate complexity in maintainable locations rather than spreading it across callers.
Outcomes
What it gets done
Reduce interface complexity by minimizing methods and simplifying parameters
Identify where to place seams so behavior can be altered without editing call sites
Make modules testable by accepting dependencies and returning results instead of creating side effects
Evaluate whether modules are deep (high leverage) or shallow (pass-through) using the deletion test
Install
Add it to your toolbox
Run in your project directory:
curl -fsSL https://spark.entire.vc/get/ag-codebase-design | bash Overview
Codebase Design
A shared-vocabulary skill for designing deep modules - small interface, large hidden implementation, testable through that interface - with a strict glossary (module, interface, seam, adapter, depth, leverage, locality) and design principles. Use it whenever code is being designed or restructured, especially when deciding where a seam goes or whether an interface is too shallow.
What it does
Codebase Design provides a shared vocabulary for designing deep modules: a lot of behavior behind a small interface, placed at a clean seam, testable through that interface. The aim is leverage for callers, locality for maintainers, and testability for everyone - and it insists on exact terms rather than substitutes like "component," "service," "API," or "boundary," because consistent language is the whole point. Glossary: Module (anything with an interface and implementation - deliberately scale-agnostic, a function/class/package/tier-spanning slice); Interface (everything a caller must know to use the module correctly - type signature plus invariants, ordering constraints, error modes, configuration, and performance characteristics, broader than "API" or "signature"); Implementation (what's inside a module, distinct from Adapter - a thing can be a small adapter with a large implementation, like a Postgres repo, or a large adapter with a small implementation, like an in-memory fake); Depth (leverage at the interface - how much behavior a caller can exercise per unit of interface learned; deep = small interface + lots of implementation, shallow = interface nearly as complex as the implementation, to be avoided); Seam (Michael Feathers' term - a place where behavior can be altered without editing there, distinct from what goes behind it); Adapter (a concrete thing satisfying an interface at a seam - describes role, not substance); Leverage (what callers get from depth - one implementation pays back across N call sites and M tests); Locality (what maintainers get from depth - change, bugs, and knowledge concentrate in one place instead of spreading).
When to use - and when NOT to
Use it when designing or improving a module's interface, finding deepening opportunities, deciding where a seam goes, making code more testable or AI-navigable, or when another skill needs the deep-module vocabulary. Use this language wherever code is being designed or restructured.
Inputs and outputs
Four design principles: depth is a property of the interface, not the implementation (a deep module can be internally composed of small mockable parts that just aren't part of the interface); the deletion test (imagine deleting the module - if complexity vanishes it was a pass-through, if it reappears across N callers it was earning its keep); the interface is the test surface (if you want to test past the interface, the module is probably the wrong shape); and one adapter means a hypothetical seam, two adapters means a real one - don't introduce a seam unless something actually varies across it. Testability guidance: accept dependencies rather than creating them internally (pass a paymentGateway in rather than new StripeGateway() inside), return results rather than producing side effects, and keep a small surface area since fewer methods and params mean fewer tests and simpler setup.
Integrations
The relationship model chains cleanly: a Module has exactly one Interface; Depth is a property of a Module measured against its Interface; a Seam is where a Module's Interface lives; an Adapter sits at a Seam and satisfies the Interface; Depth produces Leverage for callers and Locality for maintainers. It explicitly rejects Ousterhout's depth-as-implementation-to-interface-line-ratio framing (rewards padding), narrow readings of "interface" as just a TypeScript keyword or public methods, and "boundary" (overloaded with DDD's bounded context). Related docs go deeper: DEEPENING.md for deepening a cluster given its dependencies, and DESIGN-IT-TWICE.md for spinning up parallel sub-agents to design an interface several radically different ways and compare on depth, locality, and seam placement.
Who it's for
Developers and design-reviewing agents who need a precise, shared vocabulary for module design decisions - especially deciding whether an interface is doing too little (shallow) or correctly hiding complexity (deep) - instead of talking past each other with overloaded generic terms.
Source README
Codebase Design
When to Use
Use when this workflow matches the user request: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Source: mattpocock/skills (MIT).
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Glossary
Use these terms exactly - don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
Module - anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.
Interface - everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow - they refer only to the type-level surface).
Implementation - what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth - leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam (Michael Feathers) - a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).
Adapter - a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage - what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality - what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep vs shallow
Deep module = small interface + lots of implementation:
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid):
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Principles
- Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts - they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
- The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
- One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.
Designing for testability
Good interfaces make testing natural:
Accept dependencies, don't create them.
// Testable function processOrder(order, paymentGateway) {} // Hard to test function processOrder(order) { const gateway = new StripeGateway(); }Return results, don't produce side effects.
// Testable function calculateDiscount(cart): Discount {} // Hard to test function applyDiscount(cart): void { cart.total -= discount; }Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.
Relationships
- A Module has exactly one Interface (the surface it presents to callers and tests).
- Depth is a property of a Module, measured against its Interface.
- A Seam is where a Module's Interface lives.
- An Adapter sits at a Seam and satisfies the Interface.
- Depth produces Leverage for callers and Locality for maintainers.
Rejected framings
- Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- "Interface" as the TypeScript
interfacekeyword or a class's public methods: too narrow - interface here includes every fact a caller must know. - "Boundary": overloaded with DDD's bounded context. Say seam or interface.
Going deeper
- Deepening a cluster given its dependencies - see DEEPENING.md: dependency categories, seam discipline, and replace-don't-layer testing.
- Exploring alternative interfaces - see DESIGN-IT-TWICE.md: spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
Limitations
- Requires the upstream tool, account, API key, or local setup when the workflow names one.
- Does not authorize destructive, production, paid, or external-message actions without explicit user approval.
- Validate generated artifacts or recommendations against the user's real sources before treating them as final.
FAQ
Common questions
Discussion
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