Skill

Design deep modules with small interfaces and testable seams

Shared vocabulary skill for designing deep modules - small interface, large implementation - with strict glossary and tests.


84
Spark score
out of 100
Updated last month
Source checked Aug 21, 2026
Version 15.16.0

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Why it matters

Help developers design or refactor code modules to maximize leverage (behavior behind small interfaces), improve testability, and concentrate complexity in maintainable locations rather than spreading it across callers.

Outcomes

What it gets done

01

Reduce interface complexity by minimizing methods and simplifying parameters

02

Identify where to place seams so behavior can be altered without editing call sites

03

Make modules testable by accepting dependencies and returning results instead of creating side effects

04

Evaluate whether modules are deep (high leverage) or shallow (pass-through) using the deletion test

Install

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Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-codebase-design | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Codebase Design

A shared-vocabulary skill for designing deep modules - small interface, large hidden implementation, testable through that interface - with a strict glossary (module, interface, seam, adapter, depth, leverage, locality) and design principles. Use it whenever code is being designed or restructured, especially when deciding where a seam goes or whether an interface is too shallow.

What it does

Codebase Design provides a shared vocabulary for designing deep modules: a lot of behavior behind a small interface, placed at a clean seam, testable through that interface. The aim is leverage for callers, locality for maintainers, and testability for everyone - and it insists on exact terms rather than substitutes like "component," "service," "API," or "boundary," because consistent language is the whole point. Glossary: Module (anything with an interface and implementation - deliberately scale-agnostic, a function/class/package/tier-spanning slice); Interface (everything a caller must know to use the module correctly - type signature plus invariants, ordering constraints, error modes, configuration, and performance characteristics, broader than "API" or "signature"); Implementation (what's inside a module, distinct from Adapter - a thing can be a small adapter with a large implementation, like a Postgres repo, or a large adapter with a small implementation, like an in-memory fake); Depth (leverage at the interface - how much behavior a caller can exercise per unit of interface learned; deep = small interface + lots of implementation, shallow = interface nearly as complex as the implementation, to be avoided); Seam (Michael Feathers' term - a place where behavior can be altered without editing there, distinct from what goes behind it); Adapter (a concrete thing satisfying an interface at a seam - describes role, not substance); Leverage (what callers get from depth - one implementation pays back across N call sites and M tests); Locality (what maintainers get from depth - change, bugs, and knowledge concentrate in one place instead of spreading).

When to use - and when NOT to

Use it when designing or improving a module's interface, finding deepening opportunities, deciding where a seam goes, making code more testable or AI-navigable, or when another skill needs the deep-module vocabulary. Use this language wherever code is being designed or restructured.

Inputs and outputs

Four design principles: depth is a property of the interface, not the implementation (a deep module can be internally composed of small mockable parts that just aren't part of the interface); the deletion test (imagine deleting the module - if complexity vanishes it was a pass-through, if it reappears across N callers it was earning its keep); the interface is the test surface (if you want to test past the interface, the module is probably the wrong shape); and one adapter means a hypothetical seam, two adapters means a real one - don't introduce a seam unless something actually varies across it. Testability guidance: accept dependencies rather than creating them internally (pass a paymentGateway in rather than new StripeGateway() inside), return results rather than producing side effects, and keep a small surface area since fewer methods and params mean fewer tests and simpler setup.

Integrations

The relationship model chains cleanly: a Module has exactly one Interface; Depth is a property of a Module measured against its Interface; a Seam is where a Module's Interface lives; an Adapter sits at a Seam and satisfies the Interface; Depth produces Leverage for callers and Locality for maintainers. It explicitly rejects Ousterhout's depth-as-implementation-to-interface-line-ratio framing (rewards padding), narrow readings of "interface" as just a TypeScript keyword or public methods, and "boundary" (overloaded with DDD's bounded context). Related docs go deeper: DEEPENING.md for deepening a cluster given its dependencies, and DESIGN-IT-TWICE.md for spinning up parallel sub-agents to design an interface several radically different ways and compare on depth, locality, and seam placement.

Who it's for

Developers and design-reviewing agents who need a precise, shared vocabulary for module design decisions - especially deciding whether an interface is doing too little (shallow) or correctly hiding complexity (deep) - instead of talking past each other with overloaded generic terms.

FAQ

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