Skill

Generate claymorphism UI components across platforms

Design-style skill for Claymorphism: soft, bubbly claymation-like UI with double inner shadows, pastel colors, and bouncy motion.

Works with swiftuiflutterreact nativejetpack compose

76
Spark score
out of 100
Updated 6 days ago
Source checked Sep 15, 2026
Version 17.2.0

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Why it matters

Implement soft, 3D clay-style UI elements with signature double inner shadows, rounded corners, and bouncy animations across web and mobile platforms. This skill produces production-ready code for SwiftUI, Flutter, React Native, Jetpack Compose, and CSS that creates the distinctive inflated, approachable aesthetic of claymorphism design.

Outcomes

What it gets done

01

Apply double inner shadow technique with top-left highlight and bottom-right depth for 3D clay volume

02

Generate rounded, bouncy components with spring animations and elastic curves for tactile interaction

03

Implement pastel color palettes with proper contrast separation from backgrounds

04

Create cross-platform code with outer drop shadows and gradient border overlays for clay effect

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-claymorphism | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Claymorphism

A design-style skill for Claymorphism - soft, bubbly, claymation-like elements built from layered inner and outer shadows, continuous curves, and bouncy motion - with matching Web CSS and SwiftUI implementations. Use it for kids' apps, wellness products, or playful consumer tools that want a soft, tactile, approachable feel rather than a sleek or corporate aesthetic.

What it does

Claymorphism is a design-style child skill ('like interacting with a pristine digital claymation set - soft, bubbly, and incredibly approachable'), part of the design-it family and not meant to be triggered directly. Three core principles: Fluffy 3D Volume (elements look like inflated balloons or soft clay blocks), Double Inner Shadows (the signature technique - an inset light shadow top-left plus an inset dark shadow bottom-right, giving 3D volume to a solid shape), and Continuous Curves (maximum border-radius, no sharp edges anywhere).

When to use - and when NOT to

Use it when the user's request matches this soft, friendly, bubbly aesthetic - kids' apps, wellness products, or playful consumer tools that want to feel approachable rather than sleek. As a design sub-style, it's selected by the parent design-it skill's routing rather than invoked on its own.

Inputs and outputs

Visual DNA thrives on pastels and bright, friendly hues (Desert Mirage, Earth-Grounded Elegance, or custom pastel palettes), playful thick rounded fonts (Sniglet, Fredoka One, Nunito), and "squicle" shapes (squares with heavily rounded, continuous corners) plus perfect circles. Claymorphism is explicitly distinct from Neumorphism: clay elements detach from the background with a real drop shadow and use contrasting colors, layering three shadows on one element - an outer drop shadow for detachment, an inner dark shadow bottom-right, and an inner light highlight top-left - plus a bouncy cubic-bezier(0.34, 1.56, 0.64, 1) transition on hover that lifts and slightly scales the card.

.clay-card {
  border-radius: 32px;
  box-shadow:
    8px 8px 24px rgba(0,0,0,0.15),
    inset -8px -8px 16px rgba(0,0,0,0.1),
    inset 8px 8px 16px rgba(255,255,255,0.4);
  transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1);
}

Integrations

SwiftUI fakes the inner-shadow volume with a gradient-stroke overlay (white fading to black diagonally, top-left to bottom-right) since SwiftUI has no native inset-shadow primitive, paired with .interpolatingSpring(stiffness: 300, damping: 10) on tap for the essential bouncy clay feel - critical enough to the aesthetic that it's called out as a required detail, not optional polish. Background color should be pastel or bright but explicitly different from the parent background, unlike Neumorphism's same-color approach.

Who it's for

Designers and developers building a kids' product, wellness app, or playful consumer tool that wants a soft, tactile, approachable feel - inflated, clay-like elements with real depth and bounce - rather than a flat, sleek, or corporate look - the goal is for every element to look almost squeezable.

FAQ

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Discussion

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