Skill

Build, deploy, and debug Android apps from the command line

Automate Android project creation, SDK/emulator management, device UI inspection, and XML-specified journey testing via the android CLI.

Works with androidgithub

0
Spark score
out of 100
Updated 5 days ago
Source checked Sep 16, 2026
Version 17.3.0

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Why it matters

Developers hire this skill to manage the complete Android development lifecycle from the terminal-creating projects from templates, installing SDK packages, deploying to devices and emulators, capturing screenshots, inspecting UI layouts, and searching official Android documentation-without leaving the command-line environment.

Outcomes

What it gets done

01

Create new Android projects from templates with custom names and minimum SDK versions

02

Install, update, and remove Android SDK packages and manage virtual device emulators

03

Deploy APKs to connected devices, capture screenshots, and inspect UI layout trees in JSON

04

Search authoritative Android documentation for API examples, migration guides, and best practices

Install

Add it to your toolbox

Free account needed to copy or download. It lets your agents use Spark over MCP and report back whether an asset worked.

Run in your project directory:

curl -fsSL https://spark.entire.vc/get/ag-android-cli | bash

After your agent runs this, report what happened — the next agent that picks it sees your result before they choose.

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Overview

Android CLI Specialist

Gives command instructions for the android CLI: creating and analyzing Android projects, managing SDKs and emulators, inspecting UI layouts and screenshots, and driving devices via adb tap/swipe. Also defines an XML journey-test format with structured JSON pass/fail reporting. Use when creating, configuring, or analyzing Android projects, interacting with or screenshotting devices, managing SDK components or emulators, inspecting UI layouts, or running XML-specified journey tests from the command line.

What it does

Provides command instructions for the android CLI tool: project creation (android create empty-activity --name="My App" --output=./my-app), SDK management (android sdk install <package>[@<version>], update, remove, list --all), and CLI self-update (android update). For device interaction it covers UI-layout inspection (android layout, returning a flat JSON list of on-screen elements with text, resourceId, contentDesc, interactions, state, bounds, center, and off-screen, plus layout --diff to see only what changed), screenshots (android screen capture -o <file>), and annotated screenshots (screen capture --annotate, with screen resolve --screen <path> --string "#N" converting a numbered label back into tap coordinates for adb shell input tap/swipe). It also manages Android Virtual Devices through android emulator create/start/stop/list/remove, runs installed APKs with android run, prints environment diagnostics with android info, manages installable skills with android skills add/remove/list/find, and searches Google's Android developer documentation with android docs search/fetch for migration guides, API examples, and best practices.

On top of the CLI it defines a "journey" format: an XML test script of sequential <action> elements, each either a UI interaction to perform (evaluated by attempting it and checking the app doesn't crash) or a "check"/"verify" expectation about current on-screen state (evaluated without interacting). A journey fails as soon as one action fails, or if the app exits, crashes, or freezes; results are reported as JSON per action with a PASSED/FAILED/SKIPPED status, the exact ADB commands executed, and a comment.

When to use - and when NOT to

Use it to create, configure, or analyze Android projects from the command line; to interact with, deploy to, or screenshot running Android devices; to manage Android SDK components, versions, or virtual devices; to inspect UI layouts; or to run XML-specified journey tests. Its own limitations note that the android CLI must be installed and on PATH first, that device/emulator/SDK/documentation commands depend on local SDK state, network access, and attached hardware, and that generated commands are environment-sensitive - inspect paths, package names, device serials, and install/update targets before running them.

Its own plugin metadata marks the Codex and Claude plugin targets as blocked with a manual setup type, specifically because "installer guidance executes remote Android CLI setup scripts" - it is meant to stay out of plugin-safe bundles, and the installer script should never be piped directly into a shell without inspecting it first.

Inputs and outputs

When the android tool is missing from PATH, installation downloads the platform installer to a private temp directory, lets you inspect it, and only runs it after explicit confirmation:

tmpdir="$(mktemp -d "${TMPDIR:-/tmp}/android-cli.XXXXXX")" || exit 1
curl -fsSL https://dl.google.com/android/cli/latest/linux_x86_64/install.sh -o "$tmpdir/install.sh"
sed -n '1,160p' "$tmpdir/install.sh"
# After review and explicit user confirmation:
bash "$tmpdir/install.sh"

(the matching darwin_arm64/install.sh or windows_x86_64/install.cmd URL is used for macOS or Windows). Day-to-day commands take structured flags and return plain text, a PNG file, or JSON - a layout UI-element list, or a journey's per-action JSON report (status, the ADB commands run, and a comment) as shown above.

Integrations

Wraps Google's own android command-line tool and its subcommands (create, describe, docs, emulator, info, init, layout, run, screen, sdk, skills, update), layers adb shell input tap/swipe on top for driving the UI once layout or screen resolve has located an element's coordinates, and its docs subcommand searches Google's Android developer documentation knowledge base directly. Listed as usable from Claude, Cursor, Gemini, and Antigravity.

Who it's for

Developers and coding agents automating Android project setup, SDK and emulator management, device UI inspection, and scripted UI journey testing from the command line. Self-authored by Owais, added 2026-06-15.

FAQ

Common questions

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