4,052 tools found
Skill for orchestrating a full-stack feature across specialized subagents from architecture through deployment.
Principles for 2D game systems: sprite atlases, tilemaps, physics shapes, camera types, genre patterns, and anti-patterns.
Decision frameworks for game art - style selection, 2D/3D pipelines, color theory, animation principles, asset naming.
A skill covering mobile game development platform constraints: touch input, battery, thermal management, and monetization models.
Networking architecture reference for multiplayer games: server models, state sync, lag compensation, bandwidth, and anti-cheat.
A game-development skill for choosing between Unity, Godot, and Unreal, plus platform integration and performance optimization.
Immersive VR/AR development reference: platform selection, comfort/motion sickness prevention, performance targets, and interaction design.
Framework-selection and performance guide for browser games: Phaser/Kaplay/PixiJS/Three.js/Babylon.js, WebGPU, and asset strategy.
Production GCP Cloud Run patterns: services vs Functions, cold-start optimization, concurrency, Pub/Sub, Cloud SQL, and known sharp edges.
A practical guide for GDPR-compliant data processing, consent management, and privacy controls.
Gemini API Development Skill enables AI assistants to access Google's Gemini models for text generation, multimodal understanding, function calling
GEO fundamentals for getting cited by AI engines like ChatGPT, Claude, and Perplexity, with a content checklist and an audit script.