4,052 tools found
Expert Go SDK guide for Temporal: deterministic workflows, worker tuning, mTLS, versioning, and replay testing.
A skill for Three.js animation - mixers, keyframe clips, GLTF/skeletal animation, morph targets, blending, and procedural motion.
A Three.js fundamentals reference covering scenes, cameras, the renderer, object transforms, and math utilities.
A skill for Three.js geometry - built-in shapes, custom BufferGeometry, points/lines, and instanced/batched rendering.
A skill for Three.js interaction - raycasting/picking, touch input, camera controls, drag/transform gizmos, and selection systems.
Three.js lighting reference: 6 light types, shadow setup and optimization, environment lighting, and light recipes.
Three.js asset loading reference: GLTF/Draco/KTX2, textures, HDR, LoadingManager, caching, and error handling.
A skill for Three.js materials - PBR MeshStandard/Physical, clearcoat/transmission/sheen, custom GLSL shaders, and NodeMaterial/TSL.
A Three.js post-processing reference covering EffectComposer setup, bloom, AA, SSAO, depth of field, and custom shader passes.
A Three.js textures reference covering loading, color space, PBR maps, cubemaps, HDR, and memory management.
Expert tmux session/window/pane management - persistent remote workflows, keybindings and scriptable non-interactive automation.
A Claude Code skill that routes subtasks to the cheapest capable model (Haiku, Sonnet, or Opus), logs token costs to NDJSON, and A/B tests routing decisions