.cursorrules ASCII Simulation Game

Resource Expansion Simulator
Web-based game simulating territorial expansion driven by resource control, with customizable map parameters.

Historical Strategy Observer
Interactive ancient civilization simulator for analyzing trade, warfare, and resource management via zoomable grid maps.

ASCII Map Visualizer
Tool for visualizing game maps with colored ASCII art, highlighting territory ownership and resource distribution.

Conway-Style AI Nation Simulator
AI-driven simulation mimicking ancient civilizations’ decision-making (army creation, trade) using Game of Life principles.

Nation Battle Analyzer
Platform dissecting battle outcomes via logs of army levels, resource allocation, and dice mechanics.

Supply Chain Dynamics Game
Educational game exploring ancient logistics, focusing on gold/resource transportation through road systems.

Economic Balance Evaluator
Tool simulating trade dynamics and resource valuation to study growth impacts in historical economies.

Strategic Map Explorer
App analyzing terrain strategies (rivers, mountains) for claiming neutral lands in territorial conflicts.

Historical Growth Charts
Data visualization tool tracking nation development metrics for educational insights.

ASCII Strategy Game Framework
Developers’ toolkit for building grid-based ASCII strategy games with code examples and best practices.

Overview of .cursorrules prompt

The .cursorrules file describes a complex simulation game set in ancient times where the player is an observer rather than an active participant. This simulation is rendered in ASCII graphics on a 10×10 grid with sub-grids and features random map generation with balanced capabilities for nations. Nations can trade, go to war, and make peace while expanding their territories through strategic resource management and army deployment. Key mechanics include resource rarity, turn-based decisions, and a CRT monitor-like display style. The game mirrors concepts from Conway’s Game of Life, emphasizing autonomous interactions between nations and resources. Detailed logging and a trackable history of gameplay are emphasized for comprehensive insight into game dynamic.

Updated: March 14, 2025
This prompt would benefit simulation game developers, allowing them to create a procedurally generated, observer-based strategy game with ASCII graphics and detailed logging of nation interactions.
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